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I'm looking since ages for a physics lib that supports providing custom SDF (solid distance field) callbacks, so the engine calls for returning a distance-to-surface value by the coordinate provided.
So what i'm essentially looking for is just providing the engine a SDF callbak, such as for a noise based terrain. Does bullet even has an API for it and is it ported by ammo? (or could be accessed?)
The text was updated successfully, but these errors were encountered:
I'm looking since ages for a physics lib that supports providing custom SDF (solid distance field) callbacks, so the engine calls for returning a distance-to-surface value by the coordinate provided.
So what i'm essentially looking for is just providing the engine a SDF callbak, such as for a noise based terrain. Does bullet even has an API for it and is it ported by ammo? (or could be accessed?)
The text was updated successfully, but these errors were encountered: