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In Flutter, widgets are rendered by render boxes. Render boxes are given constraints by their parent, and size themselves within those constraints. Constraints consist of minimum and maximum widths and heights; sizes consist of a specific width and height.

Generally, there are three kinds of boxes, in terms of how they handle their constraints:

  • Those that try to be as big as possible. For example, the boxes used by Center and Block.
  • Those that try to be the same size as their children. For example, the boxes used by Transform and Opacity.
  • Those that try to be a particular size. For example, the boxes used by Image and Text.

Some widgets, for example Container, vary from type to type based on their constructor arguments. In the case of Container, it defaults to trying to be as big as possible, but if you give it a width, for instance, it tries to honor that and be that particular size.

Others, for example Row and Column (flex boxes) vary based on the constraints they are given, as described below in the "Flex" section.

The constraints are sometimes "tight", meaning that they leave no room for the render box to decide on a size (e.g. if the minimum and maximum width are the same, it is said to have a tight width). The main example of this is the App widget, which is contained by the RenderView class: the box used by the child returned by the application's build function is given a constraint that forces it to exactly fill the application's content area (typically, the entire screen). Many of the boxes in Flutter, especially those that just take a single child, will pass their constraint on to their children. This means that if you nest a bunch of boxes inside each other at the root of your application's render tree, they'll all exactly fit in each other, forced by these tight constraints.

Some boxes loosen the constraints, meaning the maximum is maintained but the minimum is removed. For example, Center.

Unbounded constraints

In certain situations, the constraint that is given to a box will be unbounded, or infinite. This means that either the maximum width or the maximum height is set to double.INFINITY.

A box that tries to be as big as possible won't function usefully when given an unbounded constraint, and in checked mode, will assert with a message saying !_size.isInfinite and a string that points to this file.

The most common cases where a render box finds itself with unbounded constraints are within flex boxes (Row and Column), and within scrollable regions (mainly Block, ScollableList<T>, and ScrollableMixedWidgetList).

In particular, Block tries to expand to fit the space available in its cross-direction (i.e. if it's a vertically-scrolling block, it will try to be as wide as its parent). If you nest a vertically scrolling Block inside a horizontally scrolling Block, the inner one will try to be as wide as possible, which is infinitely wide, since the outer one is scrollable in that direction.

Flex

Flex boxes themselves (Row and Column) behave differently based on whether they are in a bounded constraints or unbounded constraints in their given direction.

In bounded constraints, they try to be as big as possible in that direction.

In unbounded constraints, they try to fit their children in that direction. In this case, you cannot set flex on the children to anything other than 0 (the default). In the widget hierarchy, this means that you cannot use Flexible when the flex box is inside another flex box or inside a scrollable. If you do, you'll get an assert that canFlex is not true, pointing you at this section.

In the cross direction, i.e. in their width for Column (vertical flex) and in their height for Row (horizontal flex), they must never be unbounded, otherwise they would not be able to reasonably align their children.