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SoldState.cs
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using System;
namespace StatePattern
{
public class SoldState : IState
{
private GumballMachine Machine { get; }
public SoldState(GumballMachine gumballMachine)
{
Machine = gumballMachine;
}
public void InsertQuarter()
{
Console.WriteLine("Please wait, already in progress");
}
public void EjectQuarter()
{
Console.WriteLine("Can't eject, already turned the crank");
}
public void TurnCrank()
{
Console.WriteLine("Turning twice achieves nothing");
}
public void Dispense()
{
Machine.ReleaseBall();
if (Machine.Count > 0)
{
Machine.State = Machine.NoQuarterState;
}
else
{
Console.WriteLine("Oops! No more gumballs");
Machine.State = Machine.SoldOutState;
}
}
}
}