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As in title, with the current increase in use of position in regards to expression posing and need to use position importing for expressions it'd be nice to have an option for expression import to NOT affect hair bones position at all as it seems to generate issues.
As an example, my hair is weighted ONLY to j_ex bones so I assume the issue here is with hair weighted to bones without any parent as it's only the j_ex bones shifting around
Below examples are done with Expression only and rotation+position
Reference:
After loading MY pose with a vanilla expression
After loading SOMEONE ELSE's vanilla expression a few times, the j_ex nodes keep floating up with every load of an expression
Loading expression from someone's custom Miqote pose explodes the hair on j_ex nodes
A possible workaround for it would be
Backup your current pose
Load pose with desired expression with Body+Expression and Rotation+Position enabled
Export resulting pose as temporary pose
Load backup pose made in point 1
Load Expression with Rotation+Position made in point 3
Alternatively one can move each j_ex bone a bit, load the custom expression, and then use revert to move the bones back into place from before that move we did at the beginning.
The text was updated successfully, but these errors were encountered:
As in title, with the current increase in use of position in regards to expression posing and need to use position importing for expressions it'd be nice to have an option for expression import to NOT affect hair bones position at all as it seems to generate issues.
As an example, my hair is weighted ONLY to j_ex bones so I assume the issue here is with hair weighted to bones without any parent as it's only the j_ex bones shifting around
Below examples are done with Expression only and rotation+position
Reference:
After loading MY pose with a vanilla expression
After loading SOMEONE ELSE's vanilla expression a few times, the j_ex nodes keep floating up with every load of an expression
Loading expression from someone's custom Miqote pose explodes the hair on j_ex nodes
A possible workaround for it would be
Alternatively one can move each j_ex bone a bit, load the custom expression, and then use revert to move the bones back into place from before that move we did at the beginning.
The text was updated successfully, but these errors were encountered: