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Cyberpunk Blender Add-on

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The Cyberpunk Blender add-on is designed to fully automate the shader setup for Cyberpunk 2077 mesh files. The add-on integrates with files created by WolvenKit. To learn more about WolvenKit visit the dedicated WolvenKit wiki.


Requirements

  1. Blender version 3.1 or higher
    https://www.blender.org/

  2. WolvenKit version 8.7 or higher
    https://github.com/WolvenKit/WolvenKit


Usage

The latest version of the Cyberpunk add-on requires Blender 3.1 or higher. Not all Cyberpunk shaders are currently supported by the add-on. If you're interested in adding support for a new shader please consider reaching out to us on our Discord, Cyberpunk 2077 Modding Community.

  1. Download the .ZIP file from the Releases section

  2. Install the Cyberpunk add-on for Blender by navigating within Blender to Edit \ Preferences \ Add-ons \ Install... and locating the downloaded .ZIP file. Be sure the add-on is enabled by marking the checkbox within the installed add-on list.

  3. Export a mesh with materials using WolvenKit Learn more

  4. Navigate within Blender to File \ Import \ Cyberpunk GLTF and select the exported gLTF/glb file. Within the import options choose the same texture format as the WolvenKit export. (PNG is default)


About the add-on

This repository was originally created by @HitmanHimself as CP77research to help study and reverse engineer elements of Cyberpunk 2077. HitmanHimself's cp77research contained various modding-related projects and documentation, including the Cyberpunk add-on for Blender. The add-on HitmanHimself created was based on research and initial python implementation by @Turk645. The add-on is now maintained here by the RED Modding GitHub organization to continue support and centralize development.