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BoomBoxWithAxes_fromgltf.mtlx
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BoomBoxWithAxes_fromgltf.mtlx
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<?xml version="1.0"?>
<materialx version="1.38">
<gltf_pbr name="SHD_M_BoomBox" type="surfaceshader">
<input name="base_color" type="color3" nodename="image_basecolor" />
<input name="metallic" type="float" value="1" nodename="image_orm" channels="z" />
<input name="roughness" type="float" value="1" nodename="image_orm" channels="y" />
<input name="occlusion" type="float" value="1" nodename="image_orm" channels="x" />
<input name="normal" type="vector3" nodename="image_normal" />
<input name="emissive" type="color3" nodename="image_emission" />
</gltf_pbr>
<surfacematerial name="MAT_M_BoomBox" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SHD_M_BoomBox" />
</surfacematerial>
<gltf_image name="image_basecolor" type="color3">
<input name="file" type="filename" value="BoomBoxWithAxes_baseColor.png" colorspace="srgb_texture" />
</gltf_image>
<gltf_image name="image_orm" type="vector3">
<input name="file" type="filename" value="BoomBoxWithAxes_roughnessMetallic.png" />
</gltf_image>
<gltf_normalmap name="image_normal" type="vector3">
<input name="file" type="filename" value="BoomBoxWithAxes_normal.png" />
</gltf_normalmap>
<gltf_image name="image_emission" type="color3">
<input name="file" type="filename" value="BoomBoxWithAxes_emissive.png" colorspace="srgb_texture" />
</gltf_image>
<gltf_pbr name="SHD_M_Coordinates" type="surfaceshader">
<input name="base_color" type="color3" nodename="image_basecolor2" />
<input name="metallic" type="float" value="0" />
<input name="roughness" type="float" value="0.735" />
<input name="occlusion" type="float" value="1" />
<input name="emissive" type="color3" value="0, 0, 0" />
</gltf_pbr>
<surfacematerial name="MAT_M_Coordinates" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SHD_M_Coordinates" />
</surfacematerial>
<gltf_image name="image_basecolor2" type="color3">
<input name="file" type="filename" value="BoomBoxWithAxes_baseColor1.png" colorspace="srgb_texture" />
</gltf_image>
<look name="look1">
<materialassign name="materialassign1" material="MAT_M_BoomBox" geom="BoomBox_Coordinates/BoomBox" />
<materialassign name="materialassign2" material="MAT_M_Coordinates" geom="BoomBox_Coordinates/CoordinateSystem, BoomBox_Coordinates/X_axis, BoomBox_Coordinates/Y_axis, BoomBox_Coordinates/Z_axis" />
</look>
</materialx>