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DamagedHelmet_fromgltf.mtlx
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DamagedHelmet_fromgltf.mtlx
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<?xml version="1.0"?>
<materialx version="1.38">
<gltf_pbr name="SHD_Material_MR" type="surfaceshader">
<input name="occlusion" type="float" nodename="image_occlusion" />
<input name="base_color" type="color3" nodename="image_basecolor" />
<input name="metallic" type="float" value="1" nodename="image_orm" channels="z" />
<input name="roughness" type="float" value="1" nodename="image_orm" channels="y" />
<input name="normal" type="vector3" nodename="image_normal" />
<input name="emissive" type="color3" nodename="image_emission" />
</gltf_pbr>
<surfacematerial name="MAT_Material_MR" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SHD_Material_MR" />
</surfacematerial>
<gltf_image name="image_occlusion" type="float">
<input name="file" type="filename" value="Default_AO.jpg" />
</gltf_image>
<gltf_image name="image_basecolor" type="color3">
<input name="file" type="filename" value="Default_albedo.jpg" colorspace="srgb_texture" />
</gltf_image>
<gltf_image name="image_orm" type="vector3">
<input name="file" type="filename" value="Default_metalRoughness.jpg" />
</gltf_image>
<gltf_normalmap name="image_normal" type="vector3">
<input name="file" type="filename" value="Default_normal.jpg" />
</gltf_normalmap>
<gltf_image name="image_emission" type="color3">
<input name="file" type="filename" value="Default_emissive.jpg" colorspace="srgb_texture" />
</gltf_image>
<look name="look1">
<materialassign name="materialassign1" material="MAT_Material_MR" geom="node_damagedHelmet__6514" />
</look>
</materialx>