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app.coffee
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app.coffee
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express = require('express')
less = require('less-middleware');
app = express()
server = require('http').createServer(app)
io = require('socket.io').listen(server)
app.configure () ->
app.use(less({
src: __dirname + '/assets'
dest : __dirname + "/assets"
compress: true
prefix : '/assets'
}))
app.use '/assets', express.static(__dirname + "/assets")
server.listen(80)
app.get '/', (req, res) ->
res.sendfile(__dirname + '/index.html')
app.get '/favicon.ico', (req, res) ->
res.sendfile(__dirname + '/assets/favicon.ico')
app.get '/apple-touch-icon-114x114-precomposed.png', (req, res) ->
res.sendfile(__dirname + '/assets/apple-touch-icon-precomposed.png')
app.get '/apple-touch-icon-precomposed.png', (req, res) ->
res.sendfile(__dirname + '/assets/apple-touch-icon-precomposed.png')
app.get '/:id', (req, res) ->
res.sendfile(__dirname + '/index.html')
Server =
metagames: []
metagame_index: 0
#utility
Array::shuffle = -> @sort -> 0.5 - Math.random()
Server.Metagame = require('./assets/metagames/server.coffee')
io.sockets.on 'connection', (socket) ->
socket.emit 'player: your id', {id: socket.id}
socket.on 'server: new player', (data) ->
#find game
game = null
#passed in a game id?
if data? and data.path
for metagame in Server.metagames
if "#{metagame.id}" == "#{data.path}" and metagame.isAcceptingPlayers()
game = metagame
break
#empty room?
if !game
for metagame in Server.metagames
if metagame.isAcceptingPlayers()
game = metagame
break
#build new :(
if !game #still haven't found a game for them
game = new Server.Metagame(Server.metagame_index++, Server.metagames)
game.init(io)
Server.metagames.push game
socket.emit 'server: enter metagame', {metagame_id: game.id}
socket.on 'disconnect', =>
console.log("PLAYER DROPPED: removing #{socket.id} from all games")
for metagame in Server.metagames
metagame.removePlayer(socket.id)