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Debugging guide

Last updated November 5th, 2019

This page details various tools and techniques we use to debug the Materialize software stack / Rust programs more generally.

Overview

There's a couple of different options for debugging problems with Rust programs

  1. Printing more data / printing backtraces

  2. Using a debugger

Printing more data

Debuggers

Rust provides wrappers over gdb and lldb called rust-gdb and rust-lldb. These wrappers mainly add better pretty printing for Rust objects and limited support for parsing Rust expressions in the debugger's REPL. On macOS, rust-lldb should be ready to go pretty much out of the box but rust-gdb will require some setup. Conversely, on Linux, rust-gdb should be available out of the box and rust-lldb is currently unavailable.

At this time, we don't have a clear recommendation between gdb and lldb. Sometimes, gdb provides more useful introspection than lldb. Other times, gdb hangs and is unable to debug but lldb works. The best recommendation we have at the moment is to start with the tool thats easiest on each platform (lldb for macOS, gdb for Linux) and only bother setting up gdb on macOS if lldb fails. Either way, it's good to have the option to use either tool, and any technique used on one debugger will translate to the other.

rust-gdb setup on macOS

First, install gdb with

$ brew install gdb

Verify that you have gdb version 8.3 or higher by checking

$ gdb -v

If you don't then you may have to update Homebrew [TODO source] or build gdb from source [TODO source]

Once you have a recent gdb version create a file called .gdbinit in your home directory and add the following line to it

set startup-with-shell disable

We're almost done setting up gdb. Now we just need to code sign the binary. First, we need to create a new certificate.

  1. Open up Keychain Access
  2. Select Certificate Assistant -> Create a Certificate
  3. Give it a name like gdb-cert (You can call it whatever you like just substitute that name in the rest of the instructions)
  4. Set "type" to "Self-signed root"
  5. Set "Certificate Type" to "Code Signing"
  6. Select "Let me override defaults"
  7. Scroll through and select default options for everything (e.g. key size, encryption algorithm)
  8. For the "Location" option choose "System"
  9. Restart the machine (it may work without the restart but the Internet recommends it)

After we've made the certificate we need to make an entitlements file (these are formatted as XML).

cat gdb.xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>com.apple.security.cs.allow-jit</key>
    <true/>
    <key>com.apple.security.cs.allow-unsigned-executable-memory</key>
    <true/>
    <key>com.apple.security.cs.allow-dyld-environment-variables</key>
    <true/>
    <key>com.apple.security.cs.disable-library-validation</key>
    <true/>
    <key>com.apple.security.cs.disable-executable-page-protection</key>
    <true/>
    <key>com.apple.security.cs.debugger</key>
    <true/>
    <key>com.apple.security.get-task-allow</key>
    <true/>
</dict>
</plist>

Once you have an entitlements file (example name is gdb.xml) all you have to do is

codesign --entitlements gdb.xml -fs gdb-cert /usr/local/bin/gdb

We are finally ready to start debugging!

Using rust-{gdb,lldb}

First, we need to see what binaries need to be debugged. Adding -v to Cargo commands should give the neccessary info. After running for example cargo test -v

    Running `/Users/Test/github/sqlparser/target/debug/deps/sqlparser-726083e10aabeebf`

The path after "Running" is the binary - to validate that just run

$ /path/to/binary

We can now use rust-gdb (or rust-lldb) by simply doing

$ rust-gdb /path/to/binary

There's a few more wrinkles / tips and tricks for running unit tests.

The Rust test runner (what we get when we call cargo test) defaults to spawning multiple unit tests in parallel. We can use the RUST_TEST_THREADS environment variable to limit it to one thread which is easier to debug.

$ RUST_TEST_THREADS=1 rust-gdb /path/to/binary

Finally, adding breakpoints can make the debugger execution really slow it (chalk it up to Rust unoptimized builds + debugger overhead maybe?) We can pass the name of the test we want to run as a command line arg

$ RUST_TEST_THREADS=1 rust-gdb --args /path/to/binary <test_name>

The corresponding command for lldb is:

$ RUST_TEST_THREADS=1 rust-lldb -- /path/to/binary <test_name>

In general, GDB and LLDB commands have the annoying property of being very similar, but not identical. This page maps commands from one debugger to another. At this point, we are free to do all sorts of things with our debugger - set breakpoints, inspect memory, and step through code execution to name just a few examples.

Further information

The rustc guide has a page detailing the state of debugger support in Rust. There's plenty of guides for how to use GDB/LLDB online but most of them focus on C/C++ programs. Beej's Quick Guide to GDB is a good starting point.