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The first 3D GLTF (comp and desk) and it's background is not working in Android Chrome Mobile #3

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rishbitsnbytes opened this issue Mar 21, 2023 · 4 comments

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@rishbitsnbytes
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There seems to be some problem with Chrome Mobile (Android). The first GLTF (computer with desk) and background is neither loading nor scrolling working propely. Kindly reply if somebody find any solution to this.

@ladunjexa
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Hi rishbitsnbytes,

Make sure your browser allows WebGL, otherwise, enable it.
Try to increase the maximum amount of active WebGL contexts and see if that solves the issue.
Also, try to connect your phone to your computer by USB, enable USB debugging on the phone (enable Developer Mode, then Settings->Developer options->USB debugging), and now you can use Chrome Developer Tools on your computer to inspect the browser running on the phone, and see if it’s throwing errors.

I hope it will be useful.

@rishbitsnbytes
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Hi,

Okay, I will try that. But so you know, it's all enables actually. Other WebGL or 3D wesbites are working fine in same browser.
And also, it's working fine in other browsers like Android firefox.
It must be issue with this particular code, bcoz I have seen the same portfolio code at various places and there are lot of open issues stating the same. Nobody has found a proper solution to this yet I guess.

@TechByDami
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I"m experiencing same issue and gotten no solution yet.

@Aliber009
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same issue here, I have tried different optimization methods but wasnt able to fix that , I guess its related to gtlf

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4 participants