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keyboard_mouse.c
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keyboard_mouse.c
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/*
* This file is part of vis-o-mex.
*
* Copyright (C) 2010-2011 Greg Horn <ghorn@stanford.edu>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*
* keyboard_mouse.c
* openGL callbacks for keyboard and mouse input
*/
#include <GL/gl.h>
#include <GL/glut.h>
#include <unistd.h> // needed to sleep
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include "keyboard_mouse.h"
#include "camera_manager.h"
#include "visualizer.h"
/* ASCII code for the escape key. */
#define ESCAPE 27
mouse_rotation_t mouse_rotation = {
.x0 = 0,
.y0 = 0,
.button = 0,
};
/* The function called whenever a key is pressed. */
void
key_pressed(unsigned char key, int x, int y)
{
// supress unused variable warnings
(void)x;
(void)y;
/* avoid thrashing this call */
usleep(100);
camera_pose_t * camera_pose = get_camera_pose();
switch(key)
{
case 'w':
{
camera_pose->focus_x += 10.0f*cos(camera_pose->phi);
camera_pose->focus_y += 10.0f*sin(camera_pose->phi);
set_camera();
break;
}
case 's':
{
camera_pose->focus_x -= 10.0f*cos(camera_pose->phi);
camera_pose->focus_y -= 10.0f*sin(camera_pose->phi);
set_camera();
break;
}
case 'd':
{
camera_pose->focus_x -= 10.0f*sin(camera_pose->phi);
camera_pose->focus_y += 10.0f*cos(camera_pose->phi);
set_camera();
break;
}
case 'a':
{
camera_pose->focus_x += 10.0f*sin(camera_pose->phi);
camera_pose->focus_y -= 10.0f*cos(camera_pose->phi);
set_camera();
break;
}
case 'r':
{
camera_pose->theta += 10.0f*3.14159f/180.0f;
if (camera_pose->theta > 80.0f*3.14159f/180.0f)
camera_pose->theta = 80.0f*3.14159f/180.0f;
set_camera();
break;
}
case 'f':
{
camera_pose->theta -= 10.0f*3.14159f/180.0f;
if (camera_pose->theta < -80.0f*3.14159f/180.0f)
camera_pose->theta = -80.0f*3.14159f/180.0f;
set_camera();
break;
}
case 'q':
{
camera_pose->phi += 10.0f*3.14159f/180.0f;
set_camera();
break;
}
case 'e':
{
camera_pose->phi -= 10.0f*3.14159f/180.0f;
set_camera();
break;
}
case 'x':
{
camera_pose->rho -= 10.0f;
if (camera_pose->rho < 10.0f)
camera_pose->rho = 10.0f;
if (camera_pose->rho > 4000.0f)
camera_pose->rho = 4000.0f;
set_camera();
break;
}
case 'z':
{
camera_pose->rho += 10.0f;
set_camera();
break;
}
case ESCAPE:
{
/* If escape is pressed, kill everything. */
// glutDestroyWindow(window);
exit(0);
printf("ignoring ESCAPE key glutDestroyWindow call\n");
break;
}
default:
break;
}// switch(key)
}
void
mouse_clicked(int button, int state, int x, int y)
{
/* avoid thrashing this call - imitating key_pressed, still not sure why this is here */
usleep(100);
mouse_rotation.button = button;
mouse_rotation.x0 = x;
mouse_rotation.y0 = y;
camera_pose_t * camera_pose = get_camera_pose();
switch (mouse_rotation.button)
{
case GLUT_MIDDLE_BUTTON: // middle button - toggle draw camera focus
{
if (state == 0)
camera_pose->draw_focus = 1;
else
camera_pose->draw_focus = 0;
break;
}
case 3: // wheel up (zoom in)
{
if (state == 0){
camera_pose->rho -= 25.0f;
if (camera_pose->rho < 1.0f)
camera_pose->rho = 1.0f;
set_camera();
}
break;
}
case 4: // wheel down (zoom out)
{
if (state == 0){
camera_pose->rho += 25.0f;
set_camera();
}
break;
}
case GLUT_RIGHT_BUTTON: // pan
{
if (state == 0)
camera_pose->draw_focus = 1;
else
camera_pose->draw_focus = 0;
break;
}
default:
{
// printf("mouse button: %d\n", mouse_rotation.button);
break;
}
} // switch(mouse_rotation.button)
}
void
mouse_moved( int x, int y)
{
usleep(100);
camera_pose_t * camera_pose = get_camera_pose();
int window_width = get_window_width();
int window_height = get_window_height();
switch (mouse_rotation.button)
{
case GLUT_LEFT_BUTTON: // rotate
{
camera_pose->phi -= ((float)( mouse_rotation.x0 - x ))/((float)(window_width))*2.0*3.14;
camera_pose->theta -= ((float)( mouse_rotation.y0 - y ))/((float)(window_height))*2.0*3.14;
if (camera_pose->theta > 0.5*3.14)
camera_pose->theta = 0.5*3.14;
if (camera_pose->theta < -0.5*3.14f)
camera_pose->theta = -0.5*3.14f;
mouse_rotation.x0 = x;
mouse_rotation.y0 = y;
set_camera();
break;
}
case GLUT_RIGHT_BUTTON: // pan
{
camera_pose->focus_x += 500.0f*cos(camera_pose->phi)*((float)(y - mouse_rotation.y0))/((float)(window_height));
camera_pose->focus_y += 500.0f*sin(camera_pose->phi)*((float)(y - mouse_rotation.y0))/((float)(window_height));;
camera_pose->focus_x += 500.0f*sin(camera_pose->phi)*((float)(x - mouse_rotation.x0))/((float)(window_width));
camera_pose->focus_y -= 500.0f*cos(camera_pose->phi)*((float)(x - mouse_rotation.x0))/((float)(window_width));;
mouse_rotation.x0 = x;
mouse_rotation.y0 = y;
set_camera();
break;
}
/*
case GLUT_MIDDLE_BUTTON: // zoom
{
camera_pose->rho += 1000.0f*((float)(y - mouse_rotation.y0))/((float)(window_height));
if (camera_pose->rho < 1.0f)
camera_pose->rho = 1.0f;
if (camera_pose->rho > 2000.0f)
camera_pose->rho = 2000.0f;
mouse_rotation.x0 = x;
mouse_rotation.y0 = y;
set_camera();
break;
}
*/
case GLUT_MIDDLE_BUTTON: // move camera focus
{
camera_pose->focus_z += 500.0f*((float)(y - mouse_rotation.y0))/((float)(window_height));
if (camera_pose->focus_z > 0.0f)
camera_pose->focus_z = 0.0f;
mouse_rotation.x0 = x;
mouse_rotation.y0 = y;
set_camera();
break;
}
default:
break;
}// switch (mouse_rotation.button)
}