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300 syntax is planned [read: desired], but progress towards this has been slow due to time constraints.
Now that I know there are others out there that need this, I will try to get more work done in that direction. :)
And of course any contributions are welcome.
I'm trying to use glsl-man to parse webgl2 shaders, but got this error:
My shaders are valid shaders and look like this
vshader
fshader
Is this tool supposed to work with webgl2 shaders? Are there any plans to add such support if not?
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