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Ideally the reactive runtime would allow for signals to be both created and used from any thread.
Requirements
The main thread must never block
effects must run on the same thread they were created on (unless we remove this requirement and allow for methods on ViewId to be callable from other threads)
effects must see updates from all other threads (although maybe not necessarily all updates?)
Open questions
If there are multiple changes that happen at nearly the same time, do all observers need to see all computed states? and if so do they need to see them in order?
Ideally the reactive runtime would allow for signals to be both created and used from any thread.
Requirements
Open questions
Dioxus has the generational-box crate which might be a good fit.
https://github.com/DioxusLabs/dioxus/tree/main/packages/generational-box
See also #534
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