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Casting between uint256 and bytes32 for table IDs is scary because strings are left-aligned (right zero padded) and numbers are right-aligned (left zero padded), and I've had to carefully work around this in #415 (comment)
The text was updated successfully, but these errors were encountered:
Casting between
uint256
andbytes32
for table IDs is scary because strings are left-aligned (right zero padded) and numbers are right-aligned (left zero padded), and I've had to carefully work around this in #415 (comment)The text was updated successfully, but these errors were encountered: