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Shader Minifier emits errors when it cannot minify, but it intentionally doesn't verify that the shader is valid.
It assumes that the shader is valid.
This is so that it can just ignore the glsl/hlsl features that it does not understand, but still manage to minify them correctly sometimes.
Indeed, and I have known this "bug" before and only bothered to report it this time to document it, since it appeared to confound a real bug, #436.
Closing as "won't fix".
Invalid Input
There is output when there should be an error:
With
--no-inlining --no-remove-unused
, there is broken output when there should be an error:The text was updated successfully, but these errors were encountered: