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I played with it a little bit and it does an ugly distorsion of the equirectangular image at the nadir (and probably also at the zenith). I guess it has to do with the OpenGL geometry. how about transforming an equirect into cubefaces first, and use them for display?
The text was updated successfully, but these errors were encountered:
URL: https://sourceforge.net/p/pvqt/bugs/1/
Created: 2008-11-20
Creator: yuv
Text:
The text was updated successfully, but these errors were encountered: