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Schematic Issues #5006

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lunadragnstar opened this issue May 15, 2020 · 418 comments
Open

Schematic Issues #5006

lunadragnstar opened this issue May 15, 2020 · 418 comments

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@lunadragnstar
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lunadragnstar commented May 15, 2020

This is a catchall issue for bugs with the schematics.

@lunadragnstar lunadragnstar pinned this issue May 15, 2020
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@Moobien
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Moobien commented Jan 4, 2024

And is it there in the preview for level 5?

@Rexinator50
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Rexinator50 commented Jan 4, 2024

No it is not, the first two pictures were it in preview.

also just noticed:
image

@kezmodius
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I reported ages ago that a whole bunch of Level 5 Minecolonies Original schems are missing blocks! It seems like all the level 5 builds were selected and a certain percentage of stone bricks were chosen to be changed to cracked stone bricks but it was derped to air instead. This will be the 5th time I've mentioned this! Can someone fix it lol?

@kezmodius
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The Apiary is also missing a ladder on the wall too.

@Moobien
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Moobien commented Jan 4, 2024

I reported ages ago that a whole bunch of Level 5 Minecolonies Original schems are missing blocks! It seems like all the level 5 builds were selected and a certain percentage of stone bricks were chosen to be changed to cracked stone bricks but it was derped to air instead. This will be the 5th time I've mentioned this! Can someone fix it lol?

Shoot me a dm in 3 hours to remind me

@Moobien
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Moobien commented Jan 4, 2024

The Apiary is also missing a ladder on the wall too.

fixed

@Moobien
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Moobien commented Jan 4, 2024

I reported ages ago that a whole bunch of Level 5 Minecolonies Original schems are missing blocks! It seems like all the level 5 builds were selected and a certain percentage of stone bricks were chosen to be changed to cracked stone bricks but it was derped to air instead. This will be the 5th time I've mentioned this! Can someone fix it lol?

need full list of buildings with issues and what the issues are please

@kezmodius
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I'd need to go on the server and look. From memory it was Hospital, Composter, Plantation, Graveyard, Concreter, Glassblower, Apiary, Mechanic. Maybe others. All Level 5. Missing blocks, mostly from floors. As I said above I'm pretty sure they were supposed to be cracked stone bricks.

@Ga-bri77
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Ga-bri77 commented Feb 8, 2024

I don't really know how to explain this to be honest
Screenshot
Screenshot2
i just clicked with the supply camp on the ground and this happened, if i try to build it the game just crashes

@MotionlessTrain
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I don't really know how to explain this to be honest

i just clicked with the supply camp on the ground and this happened, if i try to build it the game just crashes

Are you using optifine?
If so, that is the cause. Embeddium and Oculus can also be used (together) to load shaders

@Knaxia
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Knaxia commented Apr 14, 2024

Minecraft 1.20.1 - Minecolonies 1.1.550 - Caledonia Style

Issue 1 : The library level 3 and 4 are lacking actual tabletops for the tables. They are present in level 1, 2 and 5, but there are none on level 3 and 4.

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Issue 2: Combat Academy level 3 is missing the bottom front row of "don't touch" blocks. Which means the builder will remove the row of cobblestone when upgrading to level 3:
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2024-04-14_09 00 51
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@WenXin20
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WenXin20 commented Apr 15, 2024

Minecraft 1.20.1
Minecolonies 1.1.560-beta

Medieval Spruce Barracks lvl 3-5 have waterlogged gates. If using a waterbucket to remove the water, the gate breaks into an item.
image
image
image

@Moobien
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Moobien commented Apr 15, 2024

Minecraft 1.20.1 Minecolonies 1.1.560-beta

Medieval Spruce Barracks lvl 3-5 have waterlogged gates. If using a waterbucket to remove the water, the gate breaks into an item. image image image

not a bug. that is another mod doing that and we don't know which as reporters have yet to do the testing to find which mod is doing it.

@NalyKalZul
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NalyKalZul commented Apr 30, 2024

forge 1.20.1
MineColonies 1.1.567-BETA
Structurize 1.0.731-RELEASE

in the Fairytale pack. backer level 2 requires 3 petrified oak slabs in its schematic for its addon counter.
2024-04-30_21 28 24

we bypassed it via the twilight forrest's uncrafting table, and doggy talents next frisbee.

@Moobien
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Moobien commented Apr 30, 2024

forge 1.20.1 MineColonies 1.1.567-BETA Structurize 1.0.731-RELEASE

in the Fairytale pack. backer level 2 requires 3 petrified oak slabs in its schematic for its addon counter. 2024-04-30_21 28 24

This needs to be reported in #schematic-issues on the main discord.

@WenXin20
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WenXin20 commented May 1, 2024

not a bug. that is another mod doing that and we don't know which as reporters have yet to do the testing to find which mod is doing it.

My first thought is it might be the Fluidlogged mod. Its the only mod I think that changes how waterlogging works

@Sandriell
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not a bug. that is another mod doing that and we don't know which as reporters have yet to do the testing to find which mod is doing it.

My first thought is it might be the Fluidlogged mod. Its the only mod I think that changes how waterlogging works

Not using that mod, and have experienced the waterlogged gates. Rescanning the buildings myself fixed it for me.

@TommyC81
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Medieval dark oak: Level 1 courier has an upstairs area with bars in the entryway instead of a door. The builder builds himself into the upper floor and gets stuck. Should it be a door instead for the upstairs area?

@HolyDLX
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HolyDLX commented Sep 22, 2024

I am using the Direwolf20 pack for Minecraft 1.21.1 with MineColonies Version 1.1.700-1.21.1-snapshot.

The level 1 tavern in Shire style places a restaurant block. It looks like that block is placed with the wrong orientation. When the restaurant is built, it looks like in the picture below.

I think the walls and interior would align with the tavern perfectly if rotated 180 degrees.

Level1_Shire_Tavern_and_Restaurant

@Talyda
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Talyda commented Sep 22, 2024

The level 1 tavern in Shire style places a restaurant block. It looks like that block is placed with the wrong orientation. When the restaurant is built, it looks like in the picture below.

Did you mirror the building when you placed it? Mirroring buildings that have child building usually causes this
edits I did a test, it is a problem indeed =) I didn't mirror, and had same result

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