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Schematic Issues #5006
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And is it there in the preview for level 5? |
I reported ages ago that a whole bunch of Level 5 Minecolonies Original schems are missing blocks! It seems like all the level 5 builds were selected and a certain percentage of stone bricks were chosen to be changed to cracked stone bricks but it was derped to air instead. This will be the 5th time I've mentioned this! Can someone fix it lol? |
The Apiary is also missing a ladder on the wall too. |
Shoot me a dm in 3 hours to remind me |
fixed |
need full list of buildings with issues and what the issues are please |
I'd need to go on the server and look. From memory it was Hospital, Composter, Plantation, Graveyard, Concreter, Glassblower, Apiary, Mechanic. Maybe others. All Level 5. Missing blocks, mostly from floors. As I said above I'm pretty sure they were supposed to be cracked stone bricks. |
Are you using optifine? |
My first thought is it might be the Fluidlogged mod. Its the only mod I think that changes how waterlogging works |
Not using that mod, and have experienced the waterlogged gates. Rescanning the buildings myself fixed it for me. |
Medieval dark oak: Level 1 courier has an upstairs area with bars in the entryway instead of a door. The builder builds himself into the upper floor and gets stuck. Should it be a door instead for the upstairs area? |
I am using the Direwolf20 pack for Minecraft 1.21.1 with MineColonies Version 1.1.700-1.21.1-snapshot. The level 1 tavern in Shire style places a restaurant block. It looks like that block is placed with the wrong orientation. When the restaurant is built, it looks like in the picture below. I think the walls and interior would align with the tavern perfectly if rotated 180 degrees. |
Did you mirror the building when you placed it? Mirroring buildings that have child building usually causes this |
This is a catchall issue for bugs with the schematics.
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