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league-sprites

Generate a complete spritesheet of all League of Legends sprites (champions, items ...) using the Riot API.

stability-unstable

npm version Known Vulnerabilities dependency status devdependency status downloads

NPM

Installation

npm install league-sprites --save

REQUIRED : This project uses node-canvas (from node-sprite-generator).

Installation instructions here.

How to use

var SpriteGenerator = require('league-sprites').Generator;
var spritesGenerator = new SpriteGenerator({
  dataType: 'ChampionIcon', // accepted values : 'ChampionScreenArt', 'ChampionIcon' and 'ItemIcon'
  apiKey: 'KEY', // Riot API key
  region: 'euw',
  patch: undefined, // optional, will be retrived from the API if not provided
  stylesheetFormat: 'css', // 'css', 'sass', 'less' or 'stylus'
  stylesheetLayout: 'horizontal',
  downloadFolder: 'img/',
  spritePath: 'sprites/sprite.png',
  spriteLink: '', // Refer to 'spritePath' at https://github.com/selaux/node-sprite-generator#optionsstylesheetoptions
  stylesheetPath: 'sprites/sprite.css',
  finalSpritesheetFolder: 'sprites/compressed/',
  prod: false // Set to 'true' if running in a production environment
});

spritesGenerator.generate() // Returns a Promise
  .then(function () {
    console.log('Done !');
  })
  .catch(function (e) {
    console.error(e);
  });

// Using the ES7 synthax :
async function () {
  await spritesGenerator.generate();
}();

Used in production by feeder.lol-item-sets-generator.org

As this project uses node-sprite-generator and some parameters are directly passed to it. More infos here.

Debug mode

To activate debug mode, set the DEBUG environment variable to 'league-sprites'.

e.g. : DEBUG=league-sprites node app.js (with app.js using league-sprites)

TODO

  • Add the sources : PassiveAbilityIco, ChampionAbilityIcon, SummonerSpellIcon, MasteryIcon and RuneIcon.
  • Generate datas about the sprites (sprite name, index ...) and pass them through the Generator.generate().then(callback) callback function.

License

MIT License

Copyright (c) 2016-2018 Nicolas COUTIN

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Anyway, if you earn money on my open source work, I will fucking end you :)