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build.fsx
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build.fsx
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// --------------------------------------------------------------------------------------
// FAKE build script
// --------------------------------------------------------------------------------------
#r @"packages/FAKE/tools/FakeLib.dll"
open Fake
open Fake.Git
open Fake.AssemblyInfoFile
open Fake.ReleaseNotesHelper
open Fake.UserInputHelper
open System
open System.IO
// --------------------------------------------------------------------------------------
// START TODO: Provide project-specific details below
// --------------------------------------------------------------------------------------
// Information about the project are used
// - for version and project name in generated AssemblyInfo file
// - by the generated NuGet package
// - to run tests and to publish documentation on GitHub gh-pages
// - for documentation, you also need to edit info in "docs/tools/generate.fsx"
// The name of the project
// (used by attributes in AssemblyInfo, name of a NuGet package and directory in 'src')
let project = "canopyStarterKit"
// Short summary of the project
// (used as description in AssemblyInfo and as a short summary for NuGet package)
let summary = "Starter kit for UI automation with canopy"
// Longer description of the project
// (used as a description for NuGet package; line breaks are automatically cleaned up)
let description = "Starter kit for UI automation with canopy"
// List of author names (for NuGet package)
let authors = [ "Chris Holt" ]
// Tags for your project (for NuGet package)
let tags = "canopy uiautomation f# fsharp"
// File system information
let solutionFile = "canopyStarterKit.sln"
// Pattern specifying assemblies to be tested using NUnit
let exe = "bin/canopyStarterKit"
// --------------------------------------------------------------------------------------
// END TODO: The rest of the file includes standard build steps
// --------------------------------------------------------------------------------------
// Helper active pattern for project types
let (|Fsproj|Csproj|Vbproj|) (projFileName:string) =
match projFileName with
| f when f.EndsWith("fsproj") -> Fsproj
| f when f.EndsWith("csproj") -> Csproj
| f when f.EndsWith("vbproj") -> Vbproj
| _ -> failwith (sprintf "Project file %s not supported. Unknown project type." projFileName)
// Generate assembly info files with the right version & up-to-date information
Target "AssemblyInfo" (fun _ ->
let getAssemblyInfoAttributes projectName =
[ Attribute.Title (projectName)
Attribute.Product project
Attribute.Description summary
Attribute.Version "1.0"
Attribute.FileVersion "1.0" ]
let getProjectDetails projectPath =
let projectName = System.IO.Path.GetFileNameWithoutExtension(projectPath)
( projectPath,
projectName,
System.IO.Path.GetDirectoryName(projectPath),
(getAssemblyInfoAttributes projectName)
)
!! "**/*.??proj"
|> Seq.map getProjectDetails
|> Seq.iter (fun (projFileName, projectName, folderName, attributes) ->
match projFileName with
| Fsproj -> CreateFSharpAssemblyInfo (folderName @@ "AssemblyInfo.fs") attributes
| Csproj -> CreateCSharpAssemblyInfo ((folderName @@ "Properties") @@ "AssemblyInfo.cs") attributes
| Vbproj -> CreateVisualBasicAssemblyInfo ((folderName @@ "My Project") @@ "AssemblyInfo.vb") attributes
)
)
// Copies binaries from default VS location to expected bin folder
// But keeps a subdirectory structure for each project in the
// src folder to support multiple project outputs
Target "CopyBinaries" (fun _ ->
!! "**/*.??proj"
|> Seq.map (fun f -> ((System.IO.Path.GetDirectoryName f) @@ "bin/Debug", "bin" @@ (System.IO.Path.GetFileNameWithoutExtension f)))
|> Seq.iter (fun (fromDir, toDir) -> CopyDir toDir fromDir (fun _ -> true))
)
// --------------------------------------------------------------------------------------
// Rename driver for macOS or Linux
Target "RenameDrivers" (fun _ ->
match Environment.OSVersion.Platform with
| PlatformID.Unix ->
if Environment.OSVersion.VersionString.Contains("Unix 4.") //linux kernel 4.x
then Fake.FileHelper.Rename "bin/canopyStarterKit/chromedriver" "bin/canopyStarterKit/chromedriver_linux64"
//assume macOS (the enum for macOS actually returns Unix so we have to cheese it)
else
Fake.FileHelper.Rename "bin/canopyStarterKit/chromedriver" "bin/canopyStarterKit/chromedriver_macOS"
Fake.ProcessHelper.Shell.Exec("chmod", "+x bin/canopyStarterKit/chromedriver") |> ignore
| _ -> ()
)
// --------------------------------------------------------------------------------------
// Clean build results
Target "Clean" (fun _ ->
CleanDirs ["bin"; "temp"]
)
// --------------------------------------------------------------------------------------
// Build library & test project
Target "Build" (fun _ ->
!! solutionFile
|> MSBuildDebug "" "Rebuild"
|> ignore
)
// --------------------------------------------------------------------------------------
// Run the unit tests using test runner
let run args =
let result =
ExecProcess (fun info ->
info.FileName <- (exe @@ "canopyStarterKit.exe")
info.Arguments <- args
) (System.TimeSpan.FromMinutes 5.)
if result <> 0 then failwith "Failed result from unit tests"
Target "Dev" (fun _ -> run """--browser Chrome --tag All --testtype UnderDevelopment""")
Target "All" (fun _ -> run """--browser Chrome --tag All --testtype All""")
// --------------------------------------------------------------------------------------
// Run all targets by default. Invoke 'build <Target>' to override
Target "BuildStuff" DoNothing
"Clean"
==> "AssemblyInfo"
==> "Build"
==> "CopyBinaries"
==> "RenameDrivers"
==> "BuildStuff"
"BuildStuff"
==> "All"
"BuildStuff"
==> "Dev"
RunTargetOrDefault "Dev"