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wuyi.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="renderer" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/wuyi" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/wuyi" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-std=c++14" />
<Add option="-fexceptions" />
<Add option="-I/usr/include/gtk-3.0 -I/usr/include/at-spi2-atk/2.0 -I/usr/include/at-spi-2.0 -I/usr/include/dbus-1.0 -I/usr/lib/x86_64-linux-gnu/dbus-1.0/include -I/usr/include/gtk-3.0 -I/usr/include/gio-unix-2.0/ -I/usr/include/mirclient -I/usr/include/mircommon -I/usr/include/mircookie -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/harfbuzz -I/usr/include/pango-1.0 -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pixman-1 -I/usr/include/freetype2 -I/usr/include/libpng12 -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/libpng12 -I/usr/include/glib-2.0 -I/usr/lib/x86_64-linux-gnu/glib-2.0/include" />
</Compiler>
<Linker>
<Add option="-lSDL2" />
<Add option="-lGL" />
<Add option="-lGLEW" />
<Add option="-lgtk-3 -lgdk-3 -lpangocairo-1.0 -lpango-1.0 -latk-1.0 -lcairo-gobject -lcairo -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0" />
</Linker>
<Unit filename="camera.h" />
<Unit filename="common.cpp" />
<Unit filename="common.h" />
<Unit filename="diffuseshader.cpp" />
<Unit filename="diffuseshader.h" />
<Unit filename="engine_constants.h" />
<Unit filename="entity.cpp" />
<Unit filename="entity.h" />
<Unit filename="extra_operators.h" />
<Unit filename="framebuffershader.cpp" />
<Unit filename="framebuffershader.h" />
<Unit filename="freelookcamera.cpp" />
<Unit filename="freelookcamera.h" />
<Unit filename="game.cpp" />
<Unit filename="game.h" />
<Unit filename="launcher.cpp" />
<Unit filename="launcher.h" />
<Unit filename="lib/stb_image.cpp" />
<Unit filename="lib/stb_image.h" />
<Unit filename="light.h" />
<Unit filename="main.cpp" />
<Unit filename="material.h" />
<Unit filename="mesh.cpp" />
<Unit filename="mesh.h" />
<Unit filename="meshdata.cpp" />
<Unit filename="meshdata.h" />
<Unit filename="meshrenderer.h" />
<Unit filename="objloader.cpp" />
<Unit filename="objloader.h" />
<Unit filename="shader.cpp" />
<Unit filename="shader.h" />
<Unit filename="texture.cpp" />
<Unit filename="texture.h" />
<Unit filename="timer.cpp" />
<Unit filename="timer.h" />
<Unit filename="transform.h" />
<Unit filename="unlitshader.cpp" />
<Unit filename="unlitshader.h" />
<Unit filename="vertex.cpp" />
<Unit filename="vertex.h" />
<Unit filename="window.cpp" />
<Unit filename="window.h" />
<Extensions>
<envvars />
<code_completion />
<lib_finder disable_auto="1" />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>