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Display the D-pad shortcut guide from the HUD mod on the bottom screen in the non-HUD mod version. Most of the center of the screen is wasted space anyway. This would be beneficial for 3DS users to not have to memorize the button shortcuts.
Alternatively, or perhaps better, a HUD mod for 3DS (and native res Citra) users where the HUD is completely removed from the main screen and everything is put on the bottom screen in the empty brown part. So the clock, the d-pad hints from the HUD mod, and the A/B hints from the native game are shown on the bottom screen in the empty space. Call it immersive HUD.
The text was updated successfully, but these errors were encountered:
jvook
changed the title
[Feature request] Display D-pad guide on bottom screen
[Feature request] Display D-pad guide on bottom screen/Immersive HUD
Oct 29, 2021
The empty space is used for the in-game map, so that proposed layout is not an acceptable solution. I do agree it would be nice to have the D-Pad controls somewhere on the screen, but it's really complicated to make room for this on the 3DS's tiny screens. (The HD HUD works around this issue by assuming the screen has a higher resolution and scaling down the widget sizes, but that's not something you can do on a real 3DS.)
Display the D-pad shortcut guide from the HUD mod on the bottom screen in the non-HUD mod version. Most of the center of the screen is wasted space anyway. This would be beneficial for 3DS users to not have to memorize the button shortcuts.
Alternatively, or perhaps better, a HUD mod for 3DS (and native res Citra) users where the HUD is completely removed from the main screen and everything is put on the bottom screen in the empty brown part. So the clock, the d-pad hints from the HUD mod, and the A/B hints from the native game are shown on the bottom screen in the empty space. Call it immersive HUD.
The text was updated successfully, but these errors were encountered: