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Feature request: Bake to self, without high poly mesh #10

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nothke opened this issue Nov 2, 2020 · 1 comment
Open

Feature request: Bake to self, without high poly mesh #10

nothke opened this issue Nov 2, 2020 · 1 comment

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@nothke
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nothke commented Nov 2, 2020

I have an id baking workflow where I assign materials with pure colors to faces of meshes, and then I bake those material colors to a single texture. So, I don't have a hi-poly mesh, I just want to bake materials to itself. I was excited to find out EasyBake as the baking process involves many clicks as you know, but it can't bake without assigning a high poly mesh. Right now, we are required to have a high poly mesh as well, which means I need to duplicate meshes every time, then assign them in the panel. It would be great to cut time on duplicating as well..

@leukbaars
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been thinking about this too, i often bake to self just using the bevel shader as well. Will probably add this in a future update

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