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Optimisation: move all graphics into a single texture atlas #7

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lewster32 opened this issue Dec 5, 2021 · 0 comments
Open

Optimisation: move all graphics into a single texture atlas #7

lewster32 opened this issue Dec 5, 2021 · 0 comments
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enhancement New feature or request

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@lewster32
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To reduce draw calls, all static graphics should be in a single texture atlas. This should have a decent effect on improving performance.

@lewster32 lewster32 added the enhancement New feature or request label Dec 5, 2021
@lewster32 lewster32 self-assigned this Dec 5, 2021
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