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Currently every wizard gets their own canvas-backed texture which blits a copy of the wizard template, alters the colours then appends the hat (if relevant). This could be improved in several ways:
Append all generated wizard images to a single, shared texture atlas
Completely ditch generated colour modification in favour of shader (a la the outline highlighting effect) with hats as 'child' sprites
The latter seems like it'd be the more efficient of the two, and allow for more flexibility.
The text was updated successfully, but these errors were encountered:
Currently every wizard gets their own canvas-backed texture which blits a copy of the wizard template, alters the colours then appends the hat (if relevant). This could be improved in several ways:
The latter seems like it'd be the more efficient of the two, and allow for more flexibility.
The text was updated successfully, but these errors were encountered: