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World scaling wrong mouse iso position #34
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ok i've found a solution, in the game update game.iso.unproject({ do you think that unproject should support camera scale? |
Same thing happen when change camera x/y. |
this is the fix that i've found: in update function unproject function
another aproach may be put all into unproject function
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Nice work! Making un/projection handle world scaling sounds like a great step forward, maybe make it a pull request? |
It's an interesting case - |
@lucap86 that worked for me! thank you <3 |
Hi, I've the need to scale the camera (zoom-in/out).
when i scale it the mouse isometric position is not correctly rescaled.
(try to scale http://rotates.org/phaser/iso/examples/interaction.htm camera as example).
how can i resolve this issue?
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