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window.h
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#ifndef _WINDOW_H_
#define _WINDOW_H_
#include "SDL/SDL.h"
class CWindow
{
public:
// Destructor
virtual ~CWindow(void);
// Execute main loop of the window
const int execute(void);
// Return value
const int getReturnValue(void) const;
// Draw window
virtual void render(const bool p_focus) const = 0;
// Is window full screen?
virtual const bool isFullScreen(void) const;
protected:
// Constructor
CWindow(void);
// Key press management
virtual const bool keyPress(const SDL_Event &p_event);
// Key hold management
virtual const bool keyHold(void);
// Timer tick
const bool tick(const Uint8 p_held);
// Timer for key hold
unsigned int m_timer;
SDLKey m_lastPressed;
// Return value
int m_retVal;
private:
// Forbidden
CWindow(const CWindow &p_source);
const CWindow &operator =(const CWindow &p_source);
};
#endif