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DestructionSimulation.pro
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DestructionSimulation.pro
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QT += openglwidgets opengl core gui widgets
TARGET = cube
TEMPLATE = app
SOURCES += main.cpp \
mainwindow.cpp \
shapes/Sphere.cpp \
shapes/Cube.cpp \
shapes/Cone.cpp \
shapes/Cylinder.cpp \
shapes/Shape.cpp \
voronoi.cpp
SOURCES += \
mainwidget.cpp
HEADERS += \
mainwidget.h \
mainwindow.h \
shapes/Shape.h \
shapes/Sphere.h \
shapes/Cube.h \
shapes/Cone.h \
shapes/Cylinder.h \
voronoi.h \
shapes/Torus.h \
shapes/Triangle.h
RESOURCES += \
shaders.qrc \
textures.qrc
# install
target.path = $$[QT_INSTALL_EXAMPLES]/opengl/cube
INSTALLS += target
##-------------------------------------------------
##
## Project created by QtCreator 2019-02-04T23:55:35
##
##-------------------------------------------------
#QT += core gui widgets
#TARGET = cube
#TEMPLATE = app
#SOURCES += main.cpp
#SOURCES += \
# mainwidget.cpp \
# geometryengine.cpp
#HEADERS += \
# mainwidget.h \
# geometryengine.h
#RESOURCES += \
# shaders.qrc \
# textures.qrc
## install
#target.path = $$[QT_INSTALL_EXAMPLES]/opengl/cube
#INSTALLS += target
## QT += core gui
## greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
## TARGET = DestructionSimulation
## TEMPLATE = app
## The following define makes your compiler emit warnings if you use
## any feature of Qt which has been marked as deprecated (the exact warnings
## depend on your compiler). Please consult the documentation of the
## deprecated API in order to know how to port your code away from it.
## DEFINES += QT_DEPRECATED_WARNINGS
## You can also make your code fail to compile if you use deprecated APIs.
## In order to do so, uncomment the following line.
## You can also select to disable deprecated APIs only up to a certain version of Qt.
###DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
## CONFIG += c++11
## SOURCES += \
## main.cpp \
## mainwidget.cpp
## HEADERS += \
## mainwidget.h
## Default rules for deployment.
## qnx: target.path = /tmp/$${TARGET}/bin
## else: unix:!android: target.path = /opt/$${TARGET}/bin
## !isEmpty(target.path): INSTALLS += target
#DISTFILES += \
# fshader.glsl \
# vshader.glsl
FORMS += \
mainwindow.ui