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mainwidget.h
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mainwidget.h
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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef MAINWIDGET_H
#define MAINWIDGET_H
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLBuffer>
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QMatrix4x4>
#include <QQuaternion>
#include <QVector2D>
#include <QBasicTimer>
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QOpenGLVertexArrayObject>
#include <shapes/Cube.h>
#include <shapes/Cylinder.h>
#include <shapes/Cone.h>
#include <shapes/Sphere.h>
#include "voronoi.h"
//class GeometryEngine;
class MainWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
struct TransformDetails {
public:
QVector3D m_shapeTranslate;
};
enum ShapeType { SphereType, CylinderType, ConeType, CubeType};
explicit MainWidget(QWidget *parent = 0);
void destructObj(int depth);
void pauseResumeSplit(bool pause);
void advanceSplitIncr();
void pauseResumeJoin(bool pause);
void advanceJoinIncr();
void reset();
void changeShapeType(ShapeType newType);
void sliderChanged(bool p1, int val);
void zoom(int zoomVal);
void pan(int leftRight, int upDown);
void triggerRenderLines(bool renderLines);
~MainWidget();
protected:
void mousePressEvent(QMouseEvent *e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
void timerEvent(QTimerEvent *e) override;
void initializeGL() override;
void resizeGL(int w, int h) override;
void paintGL() override;
void deleteShapeResources();
void initShaders();
void initTextures();
void refreshShape();
void resetGl();
private:
QBasicTimer timer;
QOpenGLShaderProgram m_program;
//GeometryEngine *geometries;
QOpenGLTexture *texture;
QMatrix4x4 projection;
// GLuint vertexLocation;
// GLuint colorLocation;
// GLuint matrixLocation;
int p1 = 10;
int p2 = 10;
QVector2D mousePressPosition;
QVector3D m_camRotationAxis;
qreal m_camAngularSpeed = 0;
QQuaternion m_camRotation;
QVector3D m_camZoom = QVector3D(1.0, 1.0, 1.0);
QVector3D m_camTranslate = QVector3D(0.0, 0.0, 0.0);
double m_camTranslateFactor = 0.2;
double m_camZoomFactor = 0.2;
Shape *m_shape;
ShapeType m_shapeType = CylinderType;
int m_numShapes = 1;
Shape ** m_shapes = NULL;
QOpenGLVertexArrayObject ** m_vaos = NULL;
QOpenGLBuffer ** m_positionBuffers = NULL;
TransformDetails * m_transforms = NULL;
bool m_pauseSplit = true;
bool m_pauseJoin = true;
bool m_renderLines = true;
};
#endif // MAINWIDGET_H