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uzi.lua
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uzi.lua
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minetest.register_tool("rangedweapons:uzi_r", {
stack_max= 1,
wield_scale = {x=1.6,y=1.6,z=1.10},
description = "",
rw_next_reload = "rangedweapons:uzi_rr",
load_sound = "rangedweapons_handgun_mag_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_uzi_rld.png",
})
minetest.register_tool("rangedweapons:uzi_rr", {
stack_max= 1,
wield_scale = {x=1.6,y=1.6,z=1.10},
description = "",
rw_next_reload = "rangedweapons:uzi_rrr",
load_sound = "rangedweapons_reload_a",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_uzi.png",
})
minetest.register_tool("rangedweapons:uzi_rrr", {
stack_max= 1,
wield_scale = {x=1.6,y=1.6,z=1.10},
description = "",
rw_next_reload = "rangedweapons:uzi",
load_sound = "rangedweapons_reload_b",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_uzi.png",
})
-------------------------------------------
minetest.register_tool("rangedweapons:uzi", {
stack_max= 1,
wield_scale = {x=1.6,y=1.6,z=1.10},
description = "" ..core.colorize("#35cdff","UZI\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "accuracy: 72%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 40/22\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 1.9x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.08 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
range = 0,
inventory_image = "rangedweapons_uzi.png",
RW_gun_capabilities = {
automatic_gun = 1,
gun_damage = {fleshy=2,knockback=0},
gun_crit = 5,
gun_critEffc = 1.9,
suitable_ammo = {{"rangedweapons:9mm",40},{"rangedweapons:45acp",22}},
gun_skill = {"mp_skill",80},
gun_magazine = "rangedweapons:machinepistol_mag",
gun_unloaded = "rangedweapons:uzi_r",
gun_velocity = 25,
gun_accuracy = 72,
gun_cooldown = 0.08,
gun_reload = 1.2/4,
gun_projectiles = 1,
has_shell = 1,
gun_gravity = 0,
gun_durability = 1500,
gun_smokeSize = 4,
gun_unload_sound = "rangedweapons_handgun_mag_out",
gun_sound = "rangedweapons_machine_pistol",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
})