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jest-setup.js
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jest-setup.js
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import { configure } from 'enzyme'
import Adapter from 'enzyme-adapter-react-16'
// Configure the enzyme adapter.
configure({ adapter: new Adapter() })
// Mock Audio object in Jest: https://github.com/jsdom/jsdom/issues/2155#issuecomment-581862425
// Mock data and helper methods
global.window.HTMLMediaElement.prototype._mock = {
paused: true,
duration: NaN,
_loaded: false,
// Emulates the audio file loading
_load: function audioInit(audio) {
// Note: we could actually load the file from this.src and get real duration
// and other metadata.
// See for example: https://github.com/59naga/mock-audio-element/blob/master/src/index.js
// For now, the 'duration' and other metadata has to be set manually in test code.
audio.dispatchEvent(new Event('loadedmetadata'))
audio.dispatchEvent(new Event('canplaythrough'))
},
// Reset audio object mock data to the initial state
_resetMock: function resetMock(audio) {
audio._mock = Object.assign({}, global.window.HTMLMediaElement.prototype._mock)
},
}
// Get "paused" value, it is automatically set to true / false when we play / pause the audio.
Object.defineProperty(global.window.HTMLMediaElement.prototype, 'paused', {
get() {
return this._mock.paused
},
})
// Get and set audio currentTime
Object.defineProperty(global.window.HTMLMediaElement.prototype, 'currentTime', {
get() {
return this._mock.currentTime
},
set(value) {
this._mock.currentTime = value
},
})
// Get and set audio duration
Object.defineProperty(global.window.HTMLMediaElement.prototype, 'duration', {
get() {
return this._mock.duration
},
set(value) {
// Reset the mock state to initial (paused) when we set the duration.
this._mock._resetMock(this)
this._mock.duration = value
},
})
// Get and set audio buffered
Object.defineProperty(global.window.HTMLMediaElement.prototype, 'buffered', {
get() {
return this._mock.buffered
},
set(value) {
this._mock.buffered = value
},
})
// Start the playback.
global.window.HTMLMediaElement.prototype.play = function playMock() {
if (!this._mock._loaded) {
// emulate the audio file load and metadata initialization
this._mock._load(this)
}
this._mock.paused = false
this.dispatchEvent(new Event('play'))
// Note: we could
}
// Pause the playback
global.window.HTMLMediaElement.prototype.pause = function pauseMock() {
this._mock.paused = true
this.dispatchEvent(new Event('pause'))
}