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When a sprite has a mass of 50 and friction of 0.001, if I apply a velocity on X direction, it travels 100 units before coming to rest. But when a sprite has a mass of 100 and friction of 0.002 (I've increased friction value because I've increased the mass), if I apply a velocity on X direction, it travels 105 units before coming to rest.
Why is that? I'm multiplying the friction value based on the mass of the sprite to make it consistent. But it is not. Am I missing something?
The text was updated successfully, but these errors were encountered:
And the friction force in the real world is determined by the coefficient of friction and pressure, and changes in mass can affect pressure. But I don't know if this physics engine has this concept or not
When a sprite has a mass of 50 and friction of 0.001, if I apply a velocity on X direction, it travels 100 units before coming to rest. But when a sprite has a mass of 100 and friction of 0.002 (I've increased friction value because I've increased the mass), if I apply a velocity on X direction, it travels 105 units before coming to rest.
Why is that? I'm multiplying the friction value based on the mass of the sprite to make it consistent. But it is not. Am I missing something?
The text was updated successfully, but these errors were encountered: