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I gave you the answer in your thread #610, there's also a feature request open for this #498 which you should +1. Please remember to search the issues before you post to avoid duplicates, thanks!
In the most physics engines , there are 3 types of body : static , dynamic , and kinematic.
I know in matter.js , the
isStatic
could make a body as static or dynamic , but how to create a kinematic body ?The text was updated successfully, but these errors were encountered: