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nls.properties
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android=Android
core=Core
lwjgl2=Desktop (Legacy)
lwjgl3=Desktop
ios=iOS
ios-moe=iOS (MOE)
html=HTML
headless=Headless
shared=Shared
server=Server
teavm=HTML (TeaVM)
scala=Scala
scalaUrl=https://www.scala-lang.org/
kotlin=Kotlin
kotlinUrl=https://kotlinlang.org/
groovy=Groovy
groovyUrl=https://www.groovy-lang.org/
gdx-ai=AI
ashley=Ashley
gdx-box2d=Box2D
box2dlights=Box2D Lights
gdx-bullet=Bullet
gdx-controllers=Controllers
gdx-freetype=Freetype
gdx-tools=Tools
artemisOdb=Artemis-ODB
visUi=VisUI
utils=libGDX Utils
utilsBox2d=libGDX Utils Box2D
facebook=GDX Facebook
dialogs=GDX Dialogs
fleks=Fleks
inGameConsole=In-game Console
jaci=JACI
jaciGwt=JACI GWT
noise4j=Noise4J
kiwi=Kiwi
lml=LML
lmlVis=LML Vis
autumn=Autumn
autumnMvc=Autumn MVC
websocket=WebSocket
websocketSerialization=WS Serialization
squidlibUtil=SquidLib Util
squidlib=SquidLib
squidlibExtra=SquidLib Extra
squidCore=SquidSquad Core
squidGrid=SquidSquad Grid
squidGlyph=SquidSquad Glyph
squidPlace=SquidSquad Place
squidPath=SquidSquad Path
squidPress=SquidSquad Press
squidSmooth=SquidSquad Smooth
squidWorld=SquidSquad World
squidText=SquidSquad Text
squidOld=SquidSquad Old
squidStoreCore=SquidSquad Store Core
squidStoreGrid=SquidSquad Store Grid
squidStoreOld=SquidSquad Store Old
squidStoreText=SquidSquad Store Text
squidFreezeCore=SquidSquad Freeze Core
squidFreezeGrid=SquidSquad Freeze Grid
squidFreezeOld=SquidSquad Freeze Old
squidFreezeText=SquidSquad Freeze Text
bladeInk=Blade Ink
ktxActors=KTX Actors
ktxApp=KTX App
ktxAi=KTX AI
ktxArtemis=KTX Artemis
ktxAshley=KTX Ashley
ktxAssets=KTX Assets
ktxAssetsAsync=KTX Assets Async
ktxAsync=KTX Async
ktxBox2d=KTX Box2D
ktxCollections=KTX Collections
ktxFreetype=KTX Freetype
ktxFreetypeAsync=KTX Freetype Async
ktxGraphics=KTX Graphics
ktxI18n=KTX I18n
ktxInject=KTX Inject
ktxJson=KTX JSON
ktxLog=KTX Log
ktxMath=KTX Math
ktxPreferences=KTX Preferences
ktxReflect=KTX Reflect
ktxScene2d=KTX Scene2D
ktxStyle=KTX Style
ktxTiled=KTX Tiled
ktxVis=KTX VisUI
ktxVisStyle=KTX VisUI Style
joise=Joise
typingLabel=TypingLabel
textratypist=textratypist
makeSomeNoise=Make-Some-Noise
shapeDrawer=ShapeDrawer
simpleGraphs=simple-graphs
pieMenu=PieMenu
jbump=JBump
commonsCollections=Commons Collections
fury=Fury
kryo=Kryo
kryoNet=KryoNet
guacamole=Guacamole
regExodus=RegExodus
formic=Formic
colorful=Colorful-GDX
anim8=Anim8-GDX
tenPatch=TenPatch
stripe=Stripe
gameJoltApi=Game Jolt API
gdxGltf=gdx-gltf
hackLights=HackLights
spineRuntime=Spine (Runtime)
controllerUtils=ControllerUtils
controllerScene2D=ControllerScene2D
controllerMapping=ControllerMapping
gdxVfxCore=gdx-vfx core
gdxVfxEffects=gdx-vfx effects
gdxBasisUniversal=GDX Basis Universal
lombok=Lombok
imgui=Imgui
kotlinxCoroutines=Kotlin Coroutines
libgdxOboe=libGDX-Oboe
screenManager=ScreenManager
tuningFork=TuningFork
tinyVG=TinyVG
gdxPsx=gdx-psx
flexBox=gdx-FlexBox
unbox2d=gdx-UnBox2D
h2d=HyperLap2D
h2dSpineExtension=H2D Spine
h2dTinyVGExtension=H2D TinyVG
h2dTypingLabelExtension=H2D Typing Label
miniaudio=gdx-miniaudio
crux=crux
gdcrux=gdcrux
gand=gand
cringe=cringe
digital=digital
funderby=funderby
juniper=juniper
jdkgdxds=jdkgdxds
jdkgdxdsInterop=jdkgdxds-interop
kryoRegExodus=Kryo RegExodus
kryoDigital=Kryo Digital
kryoJuniper=Kryo Juniper
kryoJdkgdxds=Kryo JDKGDXDS
kryoCringe=Kryo Cringe
kryoGand=Kryo Gand
tantrumRegExodus=Tantrum RegExodus
tantrumDigital=Tantrum Digital
tantrumJdkgdxds=Tantrum JDKGDXDS
tantrumLibgdx=Tantrum libGDX
texturePackerOnly=Texture Packer Only
textureUnpackerOnly=Texture Unpacker Only
universalTween=Universal Tween
issues=https://github.com/libgdx/gdx-liftoff/issues
ok=OK
titlePad=4
emptyTemplate=Empty
applicationListener=ApplicationListener
applicationAdapter=ApplicationAdapter
inputProcessor=InputProcessor
gameTemplate=Game
scene2dTemplate=Scene2D*
classic=Classic
superKoalio=Super Koalio
kotlinTemplate=Kotlin
kotlinClassicTemplate=Kotlin Logo
ktxTemplate=Kotlin + KTX
lmlTemplate=LML*
lmlKiwiTemplate=Kiwi
lmlKiwiInputTemplate=Kiwi + Input
lmlMvcBasicTemplate=MVC*
lmlMvcVisTemplate=MVC + VisUI
lmlMvcBox2dTemplate=MVC + Box2D
noise4jTemplate=Noise4J
squidLibBasicTemplate=SquidLib
visUiBasicTemplate=VisUI
visUiShowcaseTemplate=VisUI Showcase
visEditorBasicTemplate=VisEditor
en=English
### THESE LINES SHOULD BE TRANSLATED:
# FileChooser I18N:
titleChooseFiles=Choose file
titleChooseDirectories=Choose directory
titleChooseFilesAndDirectories=Choose directory or file
cancel=Cancel
fileName=File name
fileType=File type
allFiles=All files (*.*)
desktop=Desktop
computer=Computer
# Used on confirm button when dialog is in OPEN mode
open=Open
# Used on confirm button when dialog is in SAVE mode
save=Save
back=Back
forward=Forward
parentDirectory=Parent directory
newDirectory=New directory
directoryNoLongerExists=Directory does no longer exist!
popupTitle=Message
popupChooseFile=You must choose a file!
popupSelectedFileDoesNotExist=Selected files do not exist!
popupDirectoryDoesNotExist=This directory does not exist!
popupOnlyDirectories=Only directories are allowed!
popupFilenameInvalid=File name is invalid!
popupFileExistOverwrite=This file already exist, do you want to overwrite it?
popupMultipleFileExistOverwrite=Those files already exist, do you want to overwrite them?
popupDeleteFileFailed=Error occurred while removing file
# Used when file can't be moved to system trash and has to be deleted permanently
contextMenuDelete=Delete
# Used when file can be moved to system trash
contextMenuMoveToTrash=Move to trash
contextMenuNewDirectory=New directory
contextMenuShowInExplorer=Show in explorer
contextMenuAddToFavorites=Add to favorites
contextMenuRemoveFromFavorites=Remove from favorites
contextMenuDeleteWarning=This file will be deleted permanently. Are you sure?
contextMenuMoveToTrashWarning=This file will be moved to trash. Are you sure?
contextMenuRefresh=Refresh
contextMenuSortBy=Sort by
sortByName=Name
sortByDate=Date modified
sortBySize=Size
sortByAscending=Ascending
sortByDescending=Descending
newDirectoryDialogTitle=New directory
newDirectoryDialogText=Name:
newDirectoryDialogIllegalCharacters=Directory name contains illegal characters
newDirectoryDialogAlreadyExists=Directory with that name already exists
changeViewMode=Change view mode
viewModeList=List
viewModeDetails=Details
viewModeBigIcons=Big icons
viewModeMediumIcons=Medium icons
viewModeSmallIcons=Small icons
prompt0=Create a new
prompt1=project!
namePrompt=Choose the name of your project.
nameTip=Name has to be a valid file name. Can contain letters, numbers, underscores and dashes. For example: "YourGame", "your-game".
packagePrompt=Enter the name of the core package.
packageTip=Package has to be a valid Java identifier. Should contain at least one dot for Android compatibility. For example: "com.yourcompany.yourgame".
classPrompt=Enter the name of the main class.
classTip=Main class has to be a valid Java identifier. Cannot start with a number. For example: "Center", "Main", "TopLevel", "YourGame". Types that are already defined cannot be used, such as "Game" or "Stage".
destinationPrompt=Choose an empty folder for the project.
destinationTip=Project destination directory has to be empty. Click on the icon to the right to choose a folder.
mkdirsTip=Create folder.
clearFolderTip=Delete folder content.
androidSdkPrompt=Provide the path to your Android SDK.
sdkTip=A valid path to your Android SDK. Click on the icon to the right to choose the folder.
useOldestSdkTip=Use oldest installed Android API and build tools versions. See "Advanced" settings for more info.
useLatestSdkTip=Use latest installed Android API and build tools versions. See "Advanced" settings for more info.
warn=Warning
deletePrompt=Are you sure you want to delete folder content?
yes=Yes
no=No
deleteError=Unable to clear folder. Try again.
name=Project
package=Package
class=Main class
notEmpty={0} name cannot be empty.
nameNotValid=Project name has to contain only letters, numbers, underscores (_) and dashes (-).
classNotValid=Main class name is not a valid Java identifier or is already used.
packageNotValid=Package name is not a valid Java package, or lacks a dot (.).
notDirectory=Selected destination is not a directory.
sdkNotDirectory=Selected Android SDK path is not a directory.
invalidSdkDirectory=Selected directory does not seem to contain fully installed Android SDK.
notEmptyDirectory=Project destination folder has to be empty.
notUpToDate=There seems to be a newer gdx-liftoff version.\n
downloadLatest=\nDownload the latest gdx-liftoff.
platforms=Platforms
primaryPlatforms=Primary platforms
secondaryPlatforms=Secondary platforms
androidTip=Android mobile backend. Needs Android SDK.
coreTip=Main module shared by all platforms.
iosTip=iOS mobile backend using RoboVM.
ios-moeTip=iOS mobile backend using Multi-OS Engine.
htmlTip=Web backend using GWT and WebGL.
headlessTip=Desktop backend without a graphical interface.
lwjgl2Tip=Legacy desktop backend using LWJGL2.
lwjgl3Tip=Primary desktop backend using LWJGL3.
sharedTip=Optional module shared by Core and Server.
serverTip=Optional server project without libGDX libraries.
teavmTip=Experimental web backend using TeaVM and WebGL.
languages=Languages
language=Language
languageVersion=Version
languagesPrompt=Note: unlike TeaVM, the GWT web backend does not support other languages.
clojurePrompt=See "play-clj" for a Clojure libGDX wrapper, or use Clojure's Java interop.
otherLanguagesPrompt=Check out this article for more info about other JVM languages.
extensions=Extensions
gdx-aiTip=Artificial intelligence utilities.
ashleyTip=Entity system.
gdx-box2dTip=2D physics engine.
box2dlightsTip=Lights system for the 2D physics engine.
gdx-bulletTip=3D physics engine. GWT-incompatible.
gdx-controllersTip=Official controllers support.
gdx-freetypeTip=Official TTF fonts support. GWT-incompatible.
gdx-toolsTip=Various libGDX tools. Uses LWJGL2, but partly usable by LWJGL3.
gdxPayPrompt=See gdx-pay for cross-platform in-app purchasing.
thirdParty=Third-party
thirdPartyPrompt=Ordered alphabetically. Click on the ? icon to see the project website.
thirdPartyWarn=These extensions are NOT provided by the official libGDX maintainers.
thirdPartyLink=Missing your extension? Let us know!
artemisOdbTip=High performance Entity-Component-System framework.
visUiTip=Flat design skin for Scene2D UI with numerous custom widgets.
visRuntimeTip=Runtime for VisEditor. Selecting VisRuntime will also include Artemis-odb extension.
utilsTip=Various utilities and features.
utilsBox2dTip=Various utilities and features for the Box2D extension.
facebookTip=Cross-platform support for Facebook Graph API.
dialogsTip=Cross-platform support for native dialogs.
fleksTip=Fast, lightweight Kotlin ECS framework; needs Java 11 or higher.
inGameConsoleTip=In-game console; GWT-compatible with config.
jaciTip=In-game console implementation. GWT-incompatible.
jaciGwtTip=In-game console implementation. GWT-compatible, but limited.
noise4jTip=Basic cross-platform map generators.
kiwiTip=Guava-inspired utilities for libGDX.
lmlTip=Scene2D DSL for building UIs with HTML-like templates.
lmlVisTip=VisUI DSL for building UIs with HTML-like templates.
autumnTip=Dependency injection with automatic component scan.
autumnMvcTip=Model-view-controller framework on top of Autumn and LML.
websocketTip=Cross-platform web sockets client.
websocketSerializationTip=An efficient cross-platform binary serialization framework.
squidlibUtilTip=Content generation and AI for grid-based games.
squidlibTip=Support for text-based display common in roguelike games.
squidlibExtraTip=Serialization for squidlib-util objects.
squidCoreTip=SquidSquad: used by all SquidSquad extensions.
squidGridTip=SquidSquad: various 2D spatial "stuff."
squidPathTip=SquidSquad: A* and DijkstraMap pathfinding.
squidPressTip=SquidSquad: input handling and key rebinding.
squidPlaceTip=SquidSquad: walking-scale (dungeon) map generation.
squidSmoothTip=SquidSquad: smoothly go between positions/colors/etc.
squidWorldTip=SquidSquad: world- and continent-scale map generation.
squidGlyphTip=SquidSquad: text-based display on a grid.
squidOldTip=SquidSquad: compatibility with SquidLib.
squidTextTip=SquidSquad: natural language text production.
squidStoreCoreTip=SquidSquad: JSON support for SquidCore.
squidStoreGridTip=SquidSquad: JSON support for SquidGrid.
squidStoreOldTip=SquidSquad: JSON support for SquidOld.
squidStoreTextTip=SquidSquad: JSON support for SquidText.
squidFreezeCoreTip=SquidSquad: Kryo support for SquidCore.
squidFreezeGridTip=SquidSquad: Kryo support for SquidGrid.
squidFreezeOldTip=SquidSquad: Kryo support for SquidOld.
squidFreezeTextTip=SquidSquad: Kryo support for SquidText.
bladeInkTip=Scripting language for writing interactive narrative.
ktxActorsTip=Kotlin utilities for Scene2D actors.
ktxArtemisTip=Kotlin utilities for Artemis-ODB entity-component-system.
ktxAshleyTip=Kotlin utilities for Ashley entity-component-system.
ktxAppTip=Kotlin utilities for ApplicationListener implementations.
ktxAiTip=Kotlin utilities for gdx-ai usage.
ktxAssetsTip=Kotlin utilities for asset management.
ktxAssetsAsyncTip=Kotlin utilities for asynchronous asset loading.
ktxAsyncTip=Kotlin coroutines support for libGDX applications.
ktxBox2dTip=Kotlin Box2D type-safe builders and utilities.
ktxCollectionsTip=Kotlin utilities for efficient libGDX collections.
ktxFreetypeTip=Kotlin utilities for loading TrueType fonts.
ktxFreetypeAsyncTip=Kotlin utilities for asynchronous loading of TrueType fonts.
ktxGraphicsTip=Kotlin utilities for libGDX graphics.
ktxI18nTip=Kotlin utilities for internationalization.
ktxInjectTip=Kotlin dependency injection framework.
ktxJsonTip=Kotlin utilities for JSON serialization.
ktxLogTip=Kotlin logging utilities with minimal runtime overhead.
ktxMathTip=Kotlin utilities for libGDX math APIs.
ktxPreferencesTip=Kotlin utilities for libGDX preferences.
ktxReflectTip=Kotlin utilities for libGDX reflection API.
ktxScene2dTip=Kotlin Scene2D GUI builders with minimal overhead.
ktxStyleTip=Kotlin Scene2D widget style builders.
ktxTiledTip=Kotlin utilities for Tiled editor.
ktxVisTip=Kotlin VisUI GUI builders with minimal overhead.
ktxVisStyleTip=Kotlin VisUI widget style builders.
joiseTip=2D, 3D, 4D and 6D modular noise library written in Java.
typingLabelTip=An animated Label with real time typing effect.
textratypistTip=Augmented text display (styles + TypingLabel's features).
makeSomeNoiseTip=A 2D, 3D, 4D, 5D, and 6D "bare-bones" noise library.
shapeDrawerTip=A high-performance alternative to the libGDX ShapeRenderer.
simpleGraphsTip=Utilities and algorithms for handling graphs.
pieMenuTip=Circular WidgetGroup and context menu for Scene2D.
jbumpTip=A 2D AABB collision detection and response library.
commonsCollectionsTip=Augments the Java Collections Framework. Java 8 or higher.
furyTip=Very fast binary serialization. GWT-incompatible.
kryoTip=Efficient binary serialization. GWT-incompatible.
kryoNetTip=An efficient networking framework using Kryo.
guacamoleTip=Collection of common utilities for libGDX games.
regExodusTip=Regular expression engine compatible with GWT.
formicTip=GWT replacement for String.format() with Stringf.format().
colorfulTip=Alternative color model for sprites.
anim8Tip=Animated GIF and PNG support, as well as 8-bit-palette PNGs.
tenPatchTip=Extension of 9-patch images.
stripeTip=Collected Scene2D widgets and utilities.
gameJoltApiTip=Utilities for accessing the Game Jolt API for highscores and data storage.
gdxGltfTip=GLTF support for 3D models and physically-based rendering.
hackLightsTip=A simple framebuffer based lighting engine for libGDX.
spineRuntimeTip=The runtime for Spine, a commercial skeletal-animation editor.
controllerUtilsTip=Legacy controller support for older libGDX versions.
controllerScene2DTip=Controller-imitating Scene2D widgets.
controllerMappingTip=Extra support for game controller mappings configuration.
gdxVfxCoreTip=Post-processing effects without much hassle.
gdxVfxEffectsTip=Predefined post-processing effects using gdx-vfx core.
gdxBasisUniversalTip=Basis Universal supercompressed texture format support.
imguiTip=An immediate-mode GUI library (LWJGL3-only!); written in Kotlin and compatible with Java as well.
lombokTip=Lombok support for Java projects.
kotlinxCoroutinesTip=The official Kotlin coroutines library.
libgdxOboeTip=Access the Oboe libraries for audio in Android 16+.
screenManagerTip=A screen manager for libGDX supporting transitions.
tuningForkTip=Advanced audio features for LWJGL3. JDK 8+.
tinyVGTip=Load/render TinyVG vector graphics.
gdxPsxTip=LibGDX PSX-style render features. Not GWT-compatible.
flexBoxTip=A layout engine which implements FlexBox.
unbox2dTip=Couples Unity's behaviour system with Box2D.
h2dTip=Official HyperLap2D Runtime for libGDX.
h2dSpineExtensionTip=Spine extension for HyperLap2D Runtime.
h2dTinyVGExtensionTip=TinyVG extension for HyperLap2D Runtime.
h2dTypingLabelExtensionTip=Typing Label extension for HyperLap2D Runtime.
miniaudioTip=Advanced Cross Platform Audio Engine based on MiniAudio.
cruxTip=Shared interfaces for points, i.e. Vector2. 'gdcrux' implements this.
gdcruxTip=Extends libGDX Vector/GridPoint types and implements 'crux'.
gandTip=Pathfinding combining simple-graphs and gdx-ai.
cringeTip=Random generation, noise, "encarption..."
digitalTip=Common code for math and showing numbers.
funderbyTip=Many Java 8 FunctionalInterface-s for primitives.
juniperTip=Random number generators with easy serialization.
jdkgdxdsTip=JDK interfaces for GDX-style Data Structures. JDK 8+.
jdkgdxdsInteropTip=JSON support for jdkgdxds/juniper to/from GDX. JDK 8+.
kryoRegExodusTip=Kryo support for RegExodus' types.
kryoDigitalTip=Kryo support for digital's types.
kryoJuniperTip=Kryo support for juniper's types.
kryoJdkgdxdsTip=Kryo support for jdkgdxds' types.
kryoCringeTip=Kryo support for cringe's types.
kryoGandTip=Kryo support for gand's types (use cautiously).
tantrumRegExodusTip=Fury support for RegExodus' types.
tantrumDigitalTip=Fury support for digital's types.
tantrumJdkgdxdsTip=Fury support for jdkgdxds' types.
tantrumLibgdxTip=Fury support for libGDX' types.
texturePackerOnlyTip=LWJGL3-compatible libGDX texture packer.
textureUnpackerOnlyTip=LWJGL3-compatible libGDX texture unpacker.
universalTweenTip=Smoothly transition be-"tween" almost anything.
templates=Templates
templatesPrompt=Templates generate basic sources of your project to quickly get you started.
officialTemplates=Basic project templates
officialTemplatesTip=Basic project templates use only core libGDX libraries and require no third-party extensions.
thirdPartyTemplates=Project templates with third-party extensions
thirdPartyTemplatesTip=Extra project templates demonstrating usage of selected third-party libGDX extensions.
templatesStar=Templates marked with * use the default GUI skin.
templatesTip=Hover over radio buttons for more info.
templatesLink=Missing your favorite setup? Propose a new template!
emptyTemplateTip=Generates no ApplicationListener implementation.
applicationListenerTip=Generates a main class implementing ApplicationListener.
applicationAdapterTip=Generates a main class extending ApplicationAdapter.
inputProcessorTip=Generates a main class with input events handling.
gameTemplateTip=Generates a main class extending Game.
superKoalioTip=A sample self-contained 2D platformer game.
scene2dTemplateTip=A sample project using Scene2D to build GUI.
classicTip=Generates a main class drawing the libGDX logo. Start here!
kotlinTemplateTip=A Kotlin project template with Kotlin application launchers.
kotlinClassicTemplateTip=A template with Kotlin launchers drawing libGDX logo.
ktxTemplateTip=A Kotlin project template with KTX utilities.
lmlTemplateTip=Uses LML to build Scene2D GUI.
lmlKiwiTemplateTip=A basic project using Kiwi utilities.
lmlKiwiInputTemplateTip=A basic project with Kiwi utilities for input handling.
lmlMvcBasicTemplateTip=A basic project using the Autumn MVC framework.
lmlMvcVisTemplateTip=A project using the Autumn MVC framework with VisUI.
lmlMvcBox2dTemplateTip=A project using the Autumn MVC framework with Box2D.
noise4jTemplateTip=Noise4J sample generating random maps after clicking.
squidLibBasicTemplateTip=A sample application using SquidLib framework.
visUiBasicTemplateTip=A project using VisUI to build a Scene2D GUI.
visUiShowcaseTemplateTip=The VisUI framework showcase.
visEditorBasicTemplateTip=A sample application using exported VisEditor project.
advanced=Advanced
localePrompt=Change language:
localeWarn=Warning: reloads application.
version=Application version:
versionTip=Used as your application's version when building archives with Gradle.
gdxVersion=libGDX version:
gdxVersionTip=Version of the official libGDX libraries. The latest release was {0}.
gwtVersion=GWT version:
gwtVersionTip=Version of GWT libraries. Should match version used to build the GWT backend. Defaults to 2.11.0, using a special backend. Other versions are NOT guaranteed to work out of the box due to API changes. Pre-1.9.5 libGDX uses GWT 2.6.1, 1.9.5 to 1.9.8 used 2.8.0, 1.9.9 up use 2.8.2 unless they have an alternate backend.
gwtPlugin=GWT plugin version:
gwtPluginTip=Version of the Gradle plugin for GWT applications; 1.1.29 is the current default.
sdkVersion=Target Android API:
sdkVersionTip=Version of the targeted Android API; should be at least 30.
androidPluginVersion=Android plugin:
androidPluginVersionTip=Version of Android Gradle plugin.
robovmVersion=RoboVM version:
robovmVersionTip=Version of RoboVM framework used by the iOS backend. 2.3.20 is the default, but this may need changing for different libGDX versions.
javaVersion=Java version:
javaVersionTip=Used as source compatibility value. 8 is advised unless you specifically want to target old Android devices or iOS; those might need 7. Using 11 may be needed to target Android.
serverJavaVersion=Server Java version:
serverJavaVersionTip=Used as source compatibility value in headless and server applications. 8 is a stable and widely used Java version.
desktopJavaVersion=Desktop Java version:
desktopJavaVersionTip=Used as source compatibility value in desktop applications. At least 8 is required by LWJGL3 (though LWJGL2 only needs 7), and this must not be lower than the Java version setting.
generateSkin=Add GUI assets
generateSkinTip=If checked, generator will create a simple skin with an atlas in your project.
generateReadme=Add README
generateReadmeTip=Generates README.md file, commonly used to describe the project. The file will include a simple description and some tips on Gradle tasks that might prove useful.
gradleTasksPrompt=Enter Gradle tasks to run after project generation.
gradleTasksTip=The generator can optionally run Gradle tasks after your project is ready. If you include the Gradle wrapper, it will be used to execute the tasks - otherwise it is assumed that Gradle is globally installed and available through "gradle" command. You don't need to enter "gradle" or "gradlew" manually, just list the tasks. Suggested tasks:\n- lwjgl3:run - runs the desktop application, allowing you to test the project template. Change "lwjgl3" to "desktop" if you use the older LWJGL2 platform.\n- lwjgl3:jar - Liftoff uses "jar" to build runnable JAR files that can be distributed; other setup tools often call it "dist" instead, but it does the same thing.
gdxSkinsPrompt=Looking for Scene2D skins? See Raymond Buckley's Skin Boutique,\nor make your own skins with his Skin Composer!
formValid=Your project data is correct!
generate=Generate project!
generationTitle=Generating...
generationPrompt=Generating a new project, please wait.
closeDialog=Return to main view
exit=Exit application
generationStart=Fetching extension versions...
copyStart=Preparing the project...
copyEnd=Project files copied.
copyGradle=Copied Gradle wrapper.
runningGradleTasks=Running Gradle tasks:
generationEnd=[GREEN]WE HAVE LIFTOFF![WHITE] The project is ready. In any modern IDE, you can import it as a Gradle project, often using the folder you specified or the 'build.gradle' file in that folder.\n\n[GREEN]SETUP COMPLETE[WHITE]
generationFail=[RED]WE HAVE A PROBLEM.[WHITE] Unable to generate project due to an exception. Try again.\n\n[RED]SETUP FAILED[WHITE]
warnings=\n[YELLOW]WARNINGS[WHITE]
warningNonJavaGwt=HTML (GWT) platform supports only pure Java applications. Other languages cannot be translated.
warningTeaVMCoroutines=HTML (TeaVM) platform does not support Kotlin coroutines. Extensions such as ktx-async might not work.