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Gobliins 2 closes at game start #168
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Tried with retroarch_debug.exe and there the game works. Curious. |
Weird, I tried it and it crashes all the same. |
Well, I tried it right now, with the debug it works, the "loading" screen appears and without problems, but with the normal one whenever "loading" comes out, it closes. But it is clear that it is a bug, now we just need to see what it can be. All tested with the latest version of December 6, because as the bot continues not working, we have no more. |
Then it seems to be this same issue: https://github.com/libretro/scummvm/issues/158 |
Errors logged on the console (or Event Viewer):
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Out of curiosity, I've tested an older version, RetroArch v1.7.2 (023e280319) (x64) with this game and all the other games mentioned in the issue I linked above, they all work perfectly fine with the main executable. For this reason, and the fact that it works with the debug executable, I think the issue belongs here: libretro/RetroArch#11763 |
I have tried to put this game, Gobliins 2, in the version of Libretro 2.1.1 and the game starts, the presentation comes out, but when it has to let you play, everything closes. All this on Windows 10 x64 with the Core and Retroarch updated to the latest Nighlty versions.
I have tested the same game in Scummvm 2.2.0 and it works without problems, so something has this version, I suppose that as already said, update to the current version is missing.
Can someone else test if it works or if they found any solutions.
Thank you.
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