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[BUG] Resident Evil 3 HD textures problem #304

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KamiLordus opened this issue Jan 23, 2023 · 3 comments
Open

[BUG] Resident Evil 3 HD textures problem #304

KamiLordus opened this issue Jan 23, 2023 · 3 comments

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@KamiLordus
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KamiLordus commented Jan 23, 2023

Please add full support for HD textures in Resident Evil 3. After enabling HD textures, only some of them work properly and replace the standard ones. Already in the intro, the blue static picture is not replaced, or the car in the first location.
The problem does not occur in the standalone version of Dolphin.
Here's a link to the HD textures:
https://www.reshdp.com/re3/

@KamiLordus KamiLordus changed the title [Feature Request] Resident Evil 3 HD textures Resident Evil 3 HD textures bug Jan 24, 2023
@KamiLordus KamiLordus changed the title Resident Evil 3 HD textures bug [BUG] Resident Evil 3 HD textures problem Jan 24, 2023
@RempelOliveira
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@KamiLordus

I found the problem. Libretro dolphin cannot load images with "$" in the name, but the standalone emulator can.

I redid the dump of that same image and renamed the texture pack image with the original name and it worked.

The "$" in the name is a kind of wildcard that the libretro cannot read and there are more than 1000 images with "$" in the name.

--

Did you find a solution for this without having to re-dump all the images and rename them?

@KamiLordus
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KamiLordus commented Apr 25, 2023

Great discovery.
Unfortunately, the dolphin core in RA is old and not updated. People responsible for RA core don't seem to look at reported issues at all.
It's a shame there's no official support for dolphin on retroarch as it's one of the best emulators out there.
Perhaps it's too hard to port the latest version into retroarch. Or retroarch liberto focuses on too many systems for that to be possible. It's just guesswork.
Without the support of people from libretro, HD textures for RE 3 remain only in the standalone version.

@RempelOliveira
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I agree with your point of view.

There is a PR in this repository with many improvements, but it is not complete yet.
I'm trying to compile from master but it's giving some errors and I'm trying to solve it to try to implement this feature.

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