Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tac/Scan cocktail mode not flipping #1585

Open
rdagger opened this issue May 16, 2023 · 8 comments
Open

Tac/Scan cocktail mode not flipping #1585

rdagger opened this issue May 16, 2023 · 8 comments

Comments

@rdagger
Copy link

rdagger commented May 16, 2023

Despite setting the dip switch in Tac/Scan to Cocktail mode, the screen doesn't flip for player 2. The game flyer shows both standup and cocktail cabinets.

@arcadez2003
Copy link
Collaborator

It's listed as a bug on the arcade database although sometimes these comments are outta date

"The cocktail DIP has no effect and there are no separate controls for player 2. Frotz (ID 00260)"

Does it flip correctly using current MAME.??

@rdagger
Copy link
Author

rdagger commented May 17, 2023

Current MAME doesn't flip either. It's strange because the owner's manual specifies a DIP switch for cocktail mode.

@arcadez2003
Copy link
Collaborator

Current MAME doesn't flip either. It's strange because the owner's manual specifies a DIP switch for cocktail mode.

Yeah i believe ya it's just that option needs to be coded in both the driver and the video code, i guess no one on the
MAME dev team has gotten around to it yet.

@mahoneyt944
Copy link
Collaborator

I saw that all these games in the driver have cocktail dips. Apparently these dips are non standard, accordingly to the driver documentation. Would have to look at the drawing bits to see if it just needs flipped, could possibly fix a handful of these if so.

@mahoneyt944
Copy link
Collaborator

mahoneyt944 commented Jan 28, 2024

I've been looking over the code and trying to research this a little bit. I can't seem to find so much as an image of an actual tac/scan cocktail table. Also noted in mame's source, the cocktail switch is not mentioned in the owners manual for most of these games. It's quite possible this switch was just never used officially and therefore isn't meant to function? Of course this is just speculation, but normally there's at least some information to go by.

I think it's doable to hack in flipping capability but I'd like to verify that this functionality actually existed on real cocktail tables first. Seems like it maybe just an unused switch?

Similar to asteroids, if a cocktail tac/scan exists it shares inputs over the same port, so finding a flip bit or player selection bit would be required. This also means that it would likely share the same PCB with modifications to the harness.

@rdagger
Copy link
Author

rdagger commented Jan 28, 2024

The flyer shows a cocktail table and klov indicates a cocktail cabinet (It is noted in the miscellaneous section).
tacscan cocktail

@rdagger
Copy link
Author

rdagger commented Jan 28, 2024

Page 8 of the owner's manual shows that switch 1 controls the cocktail mode. Page 117 (left side) shows the schematic for switch 1.

@mahoneyt944
Copy link
Collaborator

mahoneyt944 commented Jan 29, 2024

I hooked up flipping for these sega games, fb65370

Just need to figure out what bit is suppose to control the flipping. Either a flip bit or player selection.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants