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Support multiple joystick buttons bound to the same gamepad button
Build (RISC OS) #14690: Commit ad60292 pushed by slouken
November 5, 2024 19:52 10m 14s release-2.30.x
November 5, 2024 19:52 10m 14s
Support multiple joystick buttons bound to the same gamepad button
Build (RISC OS) #14689: Commit 74ff82f pushed by slouken
November 5, 2024 19:51 6m 5s SDL2
November 5, 2024 19:51 6m 5s
cmake: releases have a REVISION.txt instead of VERSION.txt
Build (RISC OS) #14688: Commit 9eca707 pushed by madebr
November 4, 2024 18:20 6m 12s release-2.30.x
November 4, 2024 18:20 6m 12s
.wikiheader-options: Treat SDL int types (Uint64, etc) as API prefixes.
Build (RISC OS) #14687: Commit 67b537c pushed by icculus
November 2, 2024 03:52 1m 7s SDL2
November 2, 2024 03:52 1m 7s
Updated to version 2.30.9 for release
Build (RISC OS) #14686: Commit c98c4fb pushed by slouken
November 1, 2024 22:13 1m 9s release-2.30.9
November 1, 2024 22:13 1m 9s
Updated to version 2.30.9 for release
Build (RISC OS) #14685: Commit c98c4fb pushed by slouken
November 1, 2024 21:25 1m 59s release-2.30.x
November 1, 2024 21:25 1m 59s
PSP: Allow building tests in parallel
Build (RISC OS) #14684: Commit 7cbb131 pushed by icculus
November 1, 2024 12:56 1m 5s SDL2
November 1, 2024 12:56 1m 5s
Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
Build (RISC OS) #14681: Commit 4d4f004 pushed by slouken
October 30, 2024 12:24 7m 28s release-2.30.x
October 30, 2024 12:24 7m 28s
Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
Build (RISC OS) #14680: Commit 3b7a458 pushed by slouken
October 30, 2024 12:24 1m 13s SDL2
October 30, 2024 12:24 1m 13s
Revert "aaudio: Set low-latency audio mode."
Build (RISC OS) #14679: Commit 5d7a023 pushed by slouken
October 30, 2024 05:37 5m 51s release-2.30.x
October 30, 2024 05:37 5m 51s
Revert "aaudio: Set low-latency audio mode."
Build (RISC OS) #14678: Commit d2b9ecd pushed by slouken
October 30, 2024 05:34 1m 9s SDL2
October 30, 2024 05:34 1m 9s
SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHAB…
Build (RISC OS) #14677: Commit 478dff3 pushed by sezero
October 29, 2024 17:35 5m 37s SDL2
October 29, 2024 17:35 5m 37s
wasapi: Deal with device buffer sizes changing.
Build (RISC OS) #14676: Commit 5b0e838 pushed by icculus
October 28, 2024 17:43 2m 29s SDL2
October 28, 2024 17:43 2m 29s
docs: Explain events for already plugged in controllers
Build (RISC OS) #14675: Commit a22baaf pushed by slouken
October 27, 2024 21:41 1m 56s SDL2
October 27, 2024 21:41 1m 56s
cocoa: Patched to compile.
Build (RISC OS) #14672: Commit f170ced pushed by icculus
October 25, 2024 14:23 2m 9s release-2.30.x
October 25, 2024 14:23 2m 9s
cocoa: Make sure GL context destruction happens on the main thread.
Build (RISC OS) #14671: Commit dcdb763 pushed by icculus
October 25, 2024 14:20 1m 17s release-2.30.x
October 25, 2024 14:20 1m 17s
cocoa: Patched to compile.
Build (RISC OS) #14670: Commit e5348c6 pushed by icculus
October 25, 2024 03:59 1m 9s SDL2
October 25, 2024 03:59 1m 9s
cocoa: Make sure GL context destruction happens on the main thread.
Build (RISC OS) #14669: Commit 5cb87ff pushed by icculus
October 25, 2024 03:49 1m 11s SDL2
October 25, 2024 03:49 1m 11s
emscripten: scale mousewheel X coordinates correctly, not just Y coor…
Build (RISC OS) #14668: Commit 5c9f370 pushed by icculus
October 24, 2024 03:41 12m 42s release-2.30.x
October 24, 2024 03:41 12m 42s
emscripten: scale mousewheel X coordinates correctly, not just Y coor…
Build (RISC OS) #14667: Commit 00f15dd pushed by icculus
October 24, 2024 03:40 10m 7s SDL2
October 24, 2024 03:40 10m 7s
VITA: fix SDL_ShowMessageBox by using different memory type
Build (RISC OS) #14666: Commit 257d754 pushed by slouken
October 22, 2024 19:22 10m 6s release-2.30.x
October 22, 2024 19:22 10m 6s
VITA: fix SDL_ShowMessageBox by using different memory type
Build (RISC OS) #14665: Commit 52714d5 pushed by slouken
October 22, 2024 19:19 6m 16s SDL2
October 22, 2024 19:19 6m 16s