@@ -10511,6 +10511,90 @@ fn test_remove_expired_inbound_unfunded_channels() {
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check_closed_event(&nodes[1], 1, ClosureReason::HolderForceClosed, false, &[nodes[0].node.get_our_node_id()], 100000);
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}
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+ #[test]
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+ fn test_channel_close_when_not_timely_accepted() {
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+ // Create network of two nodes
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+ let chanmon_cfgs = create_chanmon_cfgs(2);
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+ let node_cfgs = create_node_cfgs(2, &chanmon_cfgs);
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+ let node_chanmgrs = create_node_chanmgrs(2, &node_cfgs, &[None, None]);
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+ let nodes = create_network(2, &node_cfgs, &node_chanmgrs);
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+
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+ // Simulate peer-diconnects mid-handshake
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+ // The channel is initiated from the node 0 side,
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+ // But the nodes disconnects before node 1 could send accept channel
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+ let create_chan_id = nodes[0].node.create_channel(nodes[1].node.get_our_node_id(), 100000, 10001, 42, None, None).unwrap();
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+ let open_channel_msg = get_event_msg!(nodes[0], MessageSendEvent::SendOpenChannel, nodes[1].node.get_our_node_id());
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+ assert_eq!(open_channel_msg.temporary_channel_id, create_chan_id);
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+
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+ nodes[0].node.peer_disconnected(&nodes[1].node.get_our_node_id());
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+ nodes[1].node.peer_disconnected(&nodes[0].node.get_our_node_id());
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+
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+ {
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+ // Make sure that we have not removed the OutboundV1Channel from node[0] immediately.
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+ let node_0_per_peer_state = nodes[0].node.per_peer_state.read().unwrap();
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+ let per_peer_state = node_0_per_peer_state.get(&nodes[1].node.get_our_node_id()).unwrap().lock().unwrap();
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+ assert_eq!(per_peer_state.channel_by_id.len(), 1);
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+ }
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+
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+ // In the meantime, some time passes.
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+ for _ in 0..UNFUNDED_CHANNEL_AGE_LIMIT_TICKS {
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+ nodes[0].node.timer_tick_occurred();
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+ }
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+
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+ // Since we disconnected from peer and did not connect back within time
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+ // We should have forced-closed the channel by now.
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+ check_closed_event!(nodes[0], 1, ClosureReason::HolderForceClosed, [nodes[1].node.get_our_node_id()], 100000);
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+
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+ {
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+ // Since accept channel message was never received
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+ // The channel should be forced close by now from node 0 side
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+ // and the peer removed from per_peer_state
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+ let node_0_per_peer_state = nodes[0].node.per_peer_state.read().unwrap();
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+ assert_eq!(node_0_per_peer_state.len(), 0);
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+ }
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+
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+ }
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+
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+ #[test]
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+ fn test_rebroadcast_open_channel_when_reconnect_mid_handshake() {
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+ // Create network of two nodes
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+ let chanmon_cfgs = create_chanmon_cfgs(2);
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+ let node_cfgs = create_node_cfgs(2, &chanmon_cfgs);
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+ let node_chanmgrs = create_node_chanmgrs(2, &node_cfgs, &[None, None]);
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+ let nodes = create_network(2, &node_cfgs, &node_chanmgrs);
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+
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+ // Simulate peer-diconnects mid-handshake
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+ // The channel is initiated from the node 0 side,
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+ // But the nodes disconnects before node 1 could send accept channel
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+ let create_chan_id = nodes[0].node.create_channel(nodes[1].node.get_our_node_id(), 100000, 10001, 42, None, None).unwrap();
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+ let open_channel_msg = get_event_msg!(nodes[0], MessageSendEvent::SendOpenChannel, nodes[1].node.get_our_node_id());
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+ assert_eq!(open_channel_msg.temporary_channel_id, create_chan_id);
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+
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+ nodes[0].node.peer_disconnected(&nodes[1].node.get_our_node_id());
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+ nodes[1].node.peer_disconnected(&nodes[0].node.get_our_node_id());
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+
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+ {
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+ // Make sure that we have not removed the OutboundV1Channel from node[0] immediately.
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+ let node_0_per_peer_state = nodes[0].node.per_peer_state.read().unwrap();
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+ let per_peer_state = node_0_per_peer_state.get(&nodes[1].node.get_our_node_id()).unwrap().lock().unwrap();
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+ assert_eq!(per_peer_state.channel_by_id.len(), 1);
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+ }
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+
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+ // The peers now reconnect
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+ nodes[0].node.peer_connected(&nodes[1].node.get_our_node_id(), &msgs::Init {
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+ features: nodes[1].node.init_features(), networks: None, remote_network_address: None
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+ }, true).unwrap();
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+ nodes[1].node.peer_connected(&nodes[0].node.get_our_node_id(), &msgs::Init {
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+ features: nodes[0].node.init_features(), networks: None, remote_network_address: None
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+ }, false).unwrap();
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+
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+ // Make sure the SendOpenChannel message is added to
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+ // node_0 pending message events
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+ let events = nodes[0].node.get_and_clear_pending_msg_events();
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+ assert_eq!(events.len(), 1);
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+ }
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+
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+
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fn do_test_multi_post_event_actions(do_reload: bool) {
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// Tests handling multiple post-Event actions at once.
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// There is specific code in ChannelManager to handle channels where multiple post-Event
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