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deadlock_test.go
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deadlock_test.go
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package deadlock
import (
"math/rand"
"runtime"
"sync"
"sync/atomic"
"testing"
"time"
)
func restore() func() {
var prevOpts Options
Opts.ReadLocked(func() { prevOpts = Opts })
return func() {
Opts.WriteLocked(func() { Opts = prevOpts })
}
}
func spinWait(t *testing.T, addr *uint32, want uint32) {
t.Helper()
for waited := 0; waited < 1000; waited++ {
if atomic.LoadUint32(addr) == want {
break
}
time.Sleep(time.Millisecond)
}
time.Sleep(time.Millisecond * 10)
if got := atomic.LoadUint32(addr); got != want {
t.Fatal("expected", want, "deadlocks, detected", got)
}
}
func randomWait(limit int) {
if n := rand.Intn(limit); n > 0 {
time.Sleep(time.Millisecond * time.Duration(n))
} else {
runtime.Gosched()
}
}
func maybeLock(l sync.Locker, load *int32) bool {
if rand.Intn(2) == 0 {
return false
}
atomic.AddInt32(load, 1)
l.Lock()
return true
}
func doUnLock(l sync.Locker, load *int32) {
l.Unlock()
atomic.AddInt32(load, -1)
}
func TestDummyLock(t *testing.T) {
// to keep full test coverage even though the code path
// is never taken on versions of go prior to 1.18
lock(nil, nil, nil)
}
func TestNoDeadlocks(t *testing.T) {
defer restore()()
const timeout = time.Second * 10
Opts.WriteLocked(func() {
Opts.DeadlockTimeout = timeout
Opts.MaxMapSize = 1
})
var a DeadlockRWMutex
var b DeadlockMutex
var c DeadlockRWMutex
var wg sync.WaitGroup
var load int32
const wantedLoad = 50
for i := runtime.NumCPU() * wantedLoad; i > 0 && atomic.LoadInt32(&load) < wantedLoad; i-- {
wg.Add(1)
go func() {
defer wg.Done()
func() {
if maybeLock(&a, &load) {
defer doUnLock(&a, &load)
} else if maybeLock(a.RLocker(), &load) {
defer doUnLock(a.RLocker(), &load)
}
func() {
if maybeLock(&b, &load) {
defer doUnLock(&b, &load)
}
func() {
if maybeLock(&c, &load) {
defer doUnLock(&c, &load)
} else if maybeLock(c.RLocker(), &load) {
defer doUnLock(c.RLocker(), &load)
}
randomWait(2)
}()
}()
}()
}()
}
ch := make(chan struct{})
go func() {
defer close(ch)
wg.Wait()
}()
select {
case <-ch:
case <-time.After(timeout):
t.Error("timeout waiting for load test to finish")
}
}
func TestLockOrder(t *testing.T) {
defer restore()()
var deadlocks uint32
Opts.WriteLocked(func() {
Opts.DeadlockTimeout = 0
Opts.OnPotentialDeadlock = func() {
atomic.AddUint32(&deadlocks, 1)
}
})
var a DeadlockRWMutex
var b DeadlockMutex
go func() {
a.Lock()
b.Lock()
runtime.Gosched()
b.Unlock()
a.Unlock()
}()
spinWait(t, &deadlocks, 0)
go func() {
b.Lock()
a.RLock()
runtime.Gosched()
a.RUnlock()
b.Unlock()
}()
spinWait(t, &deadlocks, 1)
}
func TestHardDeadlock(t *testing.T) {
defer restore()()
var deadlocks uint32
Opts.WriteLocked(func() {
Opts.MaxMapSize = 0
Opts.PrintAllCurrentGoroutines = true
Opts.DeadlockTimeout = time.Millisecond * 20
Opts.OnPotentialDeadlock = func() {
atomic.AddUint32(&deadlocks, 1)
}
})
var mu DeadlockMutex
mu.Lock()
ch := make(chan struct{})
go func() {
defer close(ch)
mu.Lock()
defer mu.Unlock()
}()
spinWait(t, &deadlocks, 1)
mu.Unlock()
select {
case <-ch:
case <-time.After(time.Millisecond * 100):
t.Error("timeout waiting for deadlock to resolve")
}
}
func TestRWMutex(t *testing.T) {
defer restore()()
var deadlocks uint32
Opts.WriteLocked(func() {
Opts.DeadlockTimeout = time.Millisecond * 20
Opts.OnPotentialDeadlock = func() {
atomic.AddUint32(&deadlocks, 1)
}
})
var a DeadlockRWMutex
a.Lock()
go func() {
a.Lock()
defer a.Unlock()
}()
spinWait(t, &deadlocks, 1)
ch := make(chan struct{})
locker := a.RLocker()
go func() {
defer close(ch)
locker.Lock()
defer locker.Unlock()
}()
spinWait(t, &deadlocks, 2)
a.Unlock()
select {
case <-ch:
case <-time.After(time.Millisecond * 100):
t.Error("timeout waiting for deadlock to resolve")
}
}
func TestLockDuplicate(t *testing.T) {
defer restore()()
var deadlocks uint32
Opts.WriteLocked(func() {
Opts.DeadlockTimeout = 0
Opts.OnPotentialDeadlock = func() {
atomic.AddUint32(&deadlocks, 1)
}
})
var a DeadlockRWMutex
var b DeadlockMutex
go func() {
a.RLock()
a.Lock()
a.RUnlock()
a.Unlock()
}()
go func() {
b.Lock()
b.Lock()
runtime.Gosched()
b.Unlock()
b.Unlock()
}()
spinWait(t, &deadlocks, 2)
}
//go:noinline
func lockOne(m *DeadlockMutex) {
m.Lock()
runtime.Gosched()
m.Unlock()
}
//go:noinline
func lockTwo(wg *sync.WaitGroup, count int, m1, m2 *DeadlockMutex) {
defer wg.Done()
for n := 0; n < count; n++ {
m1.Lock()
lockOne(m2)
m1.Unlock()
}
}
func BenchmarkDeadlocks(b *testing.B) {
defer restore()()
var deadlocks uint32
Opts.WriteLocked(func() {
Opts.DeadlockTimeout = time.Minute
Opts.OnPotentialDeadlock = func() {
atomic.AddUint32(&deadlocks, 1)
}
})
var wg sync.WaitGroup
var m1, m2 DeadlockMutex
wg.Add(2)
go lockTwo(&wg, b.N, &m1, &m2)
go lockTwo(&wg, b.N, &m1, &m2)
wg.Wait()
if atomic.LoadUint32(&deadlocks) > 0 {
b.Fatal("expected no deadlocks, got", deadlocks)
}
}