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CHANGELOG.txt
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CHANGELOG.txt
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Version 1.3.2b
- Fixed `debug` version of the script to work with SSRPG v3.49.6 and later
Version 1.3.2
- New setting: `speedrun` - exit the location if totaltime > averageTime (thx @guv_bubbs)
- New setting: `harvesting` - equip and use shovel and hatchet where possible (thx @guv_bubbs)
- Reduce dash/bash activation distance to 15 from 16 to match the game version 3.45.x
- Don't use Smite on bosses, so it's ready for the next loop - that would have helped during the Guardian event, sorry! D:
- For `fast_potion_bosses` in Naga and Guardian fights, don't take boss distance into account, drink potions right away as was intened (thx @fuzznimp)
- Fix typo "treshold" -> "threshold" (thx @fuzznimp)
- Fix default bardiche and hammer frames (thx @max_min_median)
- Small performance improvements (thx @max_min_median)
Version 1.3.1
- New setting: `enable_repeating_aac` - attack speed increase, only works for 10* repeating crossbow, default is false.
- New setting: `use_mods_for_dmg` - if true, then script can use dX weapons for dps purposes if you don't have a D weapon of that element. Default is false.
- New setting: `fast_potion_bosses` - a list of bosses where the script will use crit/speed potion right at the start of phase1.
- Fix the hammer sometimes whiffing during AoE
- Use AoE unmaking weapons if needed
- Start the zone with full armor
- Use only main hand for stunlocking, debuff/dps with the other
- Don't use wands or staffs against beetles
- Don't use vigor weapons against Poison Cultist
- Use a zerk potion for Dysan phase1
- Use better weapons for Dysan phase3
- Improve root evasion on the yellow Xylo
- Better stunlock for Ceiling Decorator
- Use a zerk potion earlier on Hrimnir, break armor with heavy hammer
- Significantly improve the yellow Nagaraja
- Fix dodging Nagaraja poison while using wands (by disabling wands at specific moments)
- Add frame timing info in debug mode
- Simplify some code
Version 1.3
- Another major rework, basically a rewrite
- Automatic AAC for 2-handed weapons
- Stunlocking
- Fixed all boss fights, including yellow levels
- A lot, lot more
Version 1.2.1
- Fixed weapon switcher not respecting
default weapons in many cases
- Added limited support for one more Mask quest
- Moved a lot of unnecessary comments from the
script to the readme
Version 1.2
- Majorer reorganization and clean up!
- Weapons are much easier to configure
(see the comments at the top of the script for details)
- Added support for all weapon types
- Added support for multiple weapons per element
- Added support for non-elemental weapons
- Fixed most (all) cases where abilities
interrupted each other.
- Added many more settings, including support
for some specific item quests.
- Improved many boss fights and regular locations
- BROKEN: Dysangelos fight is currently quite broken,
I'll fix it sometime soon.
Version 1.1
- Major reorganization and clean up
- Added more code comments
- Added table of contents for easier navigation
- Hide custom UI during cutscenes
- Fixed incorrect pickpocketing on many bosses
- Better handling of Poena
Version 1.0
- Initial release