You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There are some caveats to the current implementation though - e.g. soft bodies can only collide with rigid bodies (not other soft bodies, and I'm guessing soft body self-collision is not supported either, but just a guess).
Maybe with all the caveats listed in the linked comment it is too early to add to Phy, but I guess it might be handy to have this tracking issue for it anyway.
The text was updated successfully, but these errors were encountered:
yes i have to try
i have good method for ammo
but physx havok and oimo
don't have soft body
is possible to make soft body with joint
i''m on demo about that
also softbody is generally heavy
thank for your support
Since Jolt now has soft body support, it'd be neat if Phy had support too:
There are some caveats to the current implementation though - e.g. soft bodies can only collide with rigid bodies (not other soft bodies, and I'm guessing soft body self-collision is not supported either, but just a guess).
Maybe with all the caveats listed in the linked comment it is too early to add to Phy, but I guess it might be handy to have this tracking issue for it anyway.
The text was updated successfully, but these errors were encountered: