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game.go
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game.go
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/*
ld47, a video game made for Ludum Dare game jam, 47th edition
Copyright (C) 2020 Loïg Jezequel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see https://www.gnu.org/licenses/
*/
package main
// game structure implementing ebiten interface
type game struct {
state int
level level
player player
loop loop
talk talk
frame int
audio audioManager
}
// list of possible game states
const (
inLevel int = iota
levelWon
intro
gameWon
titlescreen
)
// game initialization
func initGame() *game {
g := &game{}
g.initAudio()
g.initLevel("level0")
g.initTalks()
g.updateState(titlescreen)
return g
}
// game state update
func (g *game) updateState(state int) {
g.state = state
g.frame = 0
}