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Copy pathsynthdef-tidal.scd
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synthdef-tidal.scd
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(
// 6-op FM synth for TidalCycles (DX7-like)
SynthDef(\fmbass, {
var sustain = \sustain.kr(1);
var lfofreq = \lfofreq.kr(1);
var lfodepth = \lfodepth.kr(0);
var freq = \freq.kr(440) * (1 + (LFTri.kr(lfofreq) * lfodepth));
var out = \out.kr(0);
var pan = \pan.kr(0);
var amp = \amp.kr(1);
// overall envelope
var env = EnvGen.ar(Env.linen(0.01, 0.98, 0.01, 1,-3), timeScale:sustain, doneAction:2);
// operator output levels
var amps = [1,0,0,0,0,0];
// operator frequency ratios
var ratios = [2,1,1,2,1,1];
// operator frequency detuners
var detunes = Array.fill(6, {|i| (\detune++(i+1)).asSymbol.kr(rand2(0.1))});
// operator envelopes [[levels][rates]]
var envs = [
[[1,1,1], [0.01, 0.3, 1, 1]],
[[1,1,1], [0.01, 0.3, 1, 1]],
[[1,1,1], [0.01, 0.3, 1, 1]],
[[1.5,0.1,1.5], [0.2 + rand2(0.05), 0.1 + rand2(0.05), 0.5 + rand2(0.1), 0.3 + rand2(0.1)]],
[[1,1,1], [0.01, 0.3, 1, 1]],
[[1,1,1], [0.01, 0.3, 1, 1]],
];
var ctls = Array.fill(6, { |i| [
freq * ratios[i] + detunes[i],
0,
EnvGen.kr(Env.new([0]++envs[i][0]++[0], envs[i][1]), timeScale:sustain)
]});
// modulation matrix
var mods = [
[0.25, 0.83, 0.9, 0.83, 0, 0],
[0, 0.63, 0, 0.53, 0, 0],
[0, 0, 0, 0.53, 0, 0],
[0, 0, 0, 0.7, 0, 0],
[0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0],
];
var sound = FM7.ar(ctls, mods) * amps;
sound = Mix.ar(sound) * (-10.dbamp) * amp;
OffsetOut.ar(out, DirtPan.ar(sound, ~dirt.numChannels, pan, env));
}).store;
);
(
//
SynthDef(\lpg, {
var sustain = \sustain.kr(1);
var lfofreq = \lfofreq.kr(1);
var lfodepth = \lfodepth.kr(0);
var freq = \freq.kr(440) * (1 + (LFTri.kr(lfofreq) * lfodepth));
var out = \out.kr(0);
var pan = \pan.kr(0);
// overall envelope
var env = EnvGen.ar(Env.perc, timeScale:sustain, doneAction:2);
var amp = \amp.kr(0.5);
var width = \width.kr(0.5);
var sound = Pulse.ar(freq: freq, width: width, mul: env);
sound = RLPF.ar(in: sound, freq: freq * env, rq: env + 0.01, mul: env);
OffsetOut.ar(out, DirtPan.ar(sound, ~dirt.numChannels, pan, env));
}).store;
);
(
// 6-op FM synth for TidalCycles (DX7-like)
SynthDef(\hammondserrano, {
var sustain = \sustain.kr(1);
var lfofreq = \lfofreq.kr(3 + 1.0.rand);
var lfodepth = \lfodepth.kr(rrand(0.01,0.03));
var freq = \freq.kr(440) * (1 + (LFTri.kr(lfofreq) * lfodepth));
var out = \out.kr(0);
var pan = \pan.kr(0);
var amp = \amp.kr(0.5);
var metalizer = \metalizer.kr(0);
// var distortion = (\octave.kr(5)-4);
var distortion = ((60 - freq.cpsmidi) / 60);
// overall envelope
var env = EnvGen.ar(Env.linen(0.01, 0.98, 0.01, 1,-3), timeScale:sustain, doneAction:2);
// operator output levels
var amps = [1,1,1,1,1,1] - ([0]++rand(0.3!5));
// operator frequency ratios
var ratios = [1,2,4,7,8,10];
// operator frequency detuners
var detunes = Array.fill(6, {|i| (\detune++(i+1)).asSymbol.kr(rand2(1.0)) + (distortion * i * 10)});
// operator envelopes [[levels][rates]]
var envs = [
[[1,1,1], [0.01, 0.3, 1, 1]],
[[1,1,1], [0.01, 0.3, 1, 1]],
[[1,1,1], [0.01, 0.3, 1, 1]],
[[1,1,1], [0.01, 0.3, 1, 1]],
[[1,1,1], [0.01, 0.3, 1, 1]],
[[1,1,1], [0.01, 0.3, 1, 1]],
];
var ctls = Array.fill(6, { |i| [
freq * ratios[i] + detunes[i],
0,
EnvGen.kr(Env.new([0]++envs[i][0]++[0], envs[i][1]), timeScale:sustain)
]});
// modulation matrix
var mods = [
[0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0],
];
var sound = FM7.ar(ctls, mods) * amps;
sound = Splay.ar(sound, spread: 0.5);
sound = sound + GVerb.ar(sound, roomsize: 5, revtime: 1, damping: 0.8, mul: 0.5);
OffsetOut.ar(out, DirtPan.ar(sound, ~dirt.numChannels, pan, env));
}).store;
);
(
SynthDef(\bytebeat, {
var algo = \voice.kr(0);
var gate = \gate.kr(1);
var dur = \dur.kr(1);
var out = \out.kr(0);
var pan = \pan.kr(0);
var amp = \amp.kr(1);
var freq = \freq.kr(440);
var sustain = \sustain.kr(1);
var t = PulseCount.ar(Impulse.ar(freq));
var algos = [
t,
t/2%64 | t*2%127.1,
(t%8000<4000) | (t&8),
(t%255&t)-(t>>13&t),
(t&t%255)-(t>>13&(t%(t>>8|t>>16))),
(t*8&t)&(t*15&t), //Ambient
t%(t*freq*10>>8|t*freq*10>>16), //Acts like t and can be used for cool effect. Generates interesting and infinite rhythm variations.
t%(t*13&t), //Quiet, do -1 for to make louder and change the rhythm slightly.
((t*8&t>>4)>>(t*16&t>>8))*t, //Not really sure.
(((t*t) & t*8)/t)-1, //t>>8&t variation?
t*8&t,
t*(t>>(t*13&t)), //i don't even
];
var sig = HPF.ar(
Select.ar(algo.mod(algos.size), algos),
20
);
var env = EnvGen.ar(Env.linen(0.002, 0.996, 0.002, 1,-3), timeScale:sustain, doneAction:2);
sig = Limiter.ar(sig, (-12.dbamp));
OffsetOut.ar(out, DirtPan.ar(sig, ~dirt.numChannels, pan, env));
}).store
);
(
// by Retroriff - https://github.com/retroriff/Supercollider-Live-To-Tell/blob/master/tb303.scd
SynthDef (\tb303, {
var ctf = \cutoff.kr(100);
var attack = \attack.kr(1.0);
var sustain = \hold.kr(1.0);
var release = \release.kr(1.0);
var env = \env.kr(1000);
var freq = \freq.kr(440);
var gate = \gate.kr(1);
var out = \out.kr(0);
var res = \resonance.kr(0.2).linlin(0.0, 1.0, 1.0, 0.0);
var sus = \sustain.kr(1);
var amp = \amp.kr(0.2);
var wave = \voice.kr(0);
var filEnv, ampEnv, waves;
var pan = \pan.kr(0);
// ampEnv = EnvGen.ar( Env.new([10e-10, 1, 1, 10e-10], [0.01, 1, dec], 'exp' ), gate, timeScale: sus, doneAction: Done.freeSelf);
// filEnv = EnvGen.ar( Env.new([10e-10, 1, 10e-10], [0.01, dec], 'exp' ), gate, doneAction: Done.freeSelf);
var sig;
ampEnv = EnvGen.ar(Env.linen(0.002, 0.996, 0.002, 1,-3), timeScale:sustain, doneAction:2);
filEnv = EnvGen.ar(Env.perc(attack, release), gate, doneAction:2);
waves = [ Saw.ar(freq, ampEnv), Pulse.ar(freq, 0.5, ampEnv)];
sig = Mix.ar(RLPF.ar( Select.ar(wave.mod(waves.size), waves), ctf + (filEnv * env), res).dup) * amp * (-60.dbamp);
// sig = Limiter.ar(sig, (-12.dbamp));
OffsetOut.ar(out, DirtPan.ar(sig, ~dirt.numChannels, pan, env));
}).store;
);
(
SynthDef(\mogo , {
var out = \out.kr(0);
var amp = \amp.kr(1);
var freq = \freq.kr(440);
var ratio = \voice.kr(1).max(0.01);
var ffreq = \ffreq.kr(440);
var rq = \rq.kr(0.1);
var gate = \gate.kr(1);
var dur = \dur.kr(1);
var pan = \pan.kr(0);
var sustain = \sustain.kr(1);
var env = EnvGen.ar(Env.linen(0.002, 0.996, 0.002, 1,-3), timeScale:sustain, doneAction:2);
var sig =
Pulse.ar(freq * [1.01, 1.02]) *
RLPF.ar(
Pulse.ar(freq * ratio),
ffreq,
rq
);
sig = sig * env;
sig = sig + GVerb.ar(sig, mul:0.3);
sig = sig * amp * (-12.dbamp);
OffsetOut.ar(out, DirtPan.ar(sig, ~dirt.numChannels, pan, env));
}).store;
);
(
SynthDef(\velobass,{//|out= 0 freq = 440 amp = 0.1 gate=1 cutoff= 12000 rq=0.25 lagTime=0.01 pan = 0.0|
var out = \out.kr(0);
var amp = \amp.kr(1);
var voice = \voice.kr(1);
var freq = \freq.kr(440);
var ratio = \voice.kr(1).max(0.01);
var cutoff = \cutoff.kr(440);
var rq = \resonance.kr(0.25);
var gate = \gate.kr(1);
var dur = \dur.kr(1);
var pan = \pan.kr(0);
var sustain = \sustain.kr(1);
var lagTime = \lag.kr(0.01);
var basefreq = ((freq.lag(lagTime).cpsmidi)+[0,11.95,31.03]).midicps;
var env = EnvGen.ar(Env.linen(0.002, 0.996, 0.002, 1,-3), timeScale:sustain, doneAction:2);
var lfo, osc, filter, sig;
osc = Saw.ar(basefreq,[0.5,0.4,0.1]); //+PinkNoise.ar(Line.kr(1.0,0,0.03));
filter = BLowPass4.ar(osc,100+((amp.squared)*(freq+cutoff))+((voice.squared)*(freq+cutoff)),rq);
sig = Mix(filter)*env*amp*0.8 * (-10.dbamp);
OffsetOut.ar(out, DirtPan.ar(sig, ~dirt.numChannels, pan, env));
}).store
);
(
SynthDef(\reslab, {
var freq = \freq.kr(440);
var amp = \amp.kr(1);
var out = \out.kr(0);
var pan = \pan.kr(0);
// var attackTime = \attackTime.kr(0.01);
// var decayTime = \decayTime.kr(0.01);
var sustain = \sustain.kr(0.5);
// var releaseTime = \releaseTime.kr(0.5);
var gate = \gate.kr(1);
var cutoff = \cutoff.kr(1000);
var rq = \resonance.kr(0.1);
var env = EnvGen.ar(Env.linen(0.002, 0.996, 0.002, 1,-3), timeScale:sustain, doneAction:2);
var sig, filter;
sig = Mix([Saw.ar(freq), Pulse.ar(freq / 2, 0.5)]);
sig = sig * amp * (-12.dbamp);
sig = RLPF.ar(sig, cutoff, rq, env);
OffsetOut.ar(out, DirtPan.ar(sig, ~dirt.numChannels, pan, env));
}).store
);
(
SynthDef(\supersine, {
var freq = \freq.kr(440);
var amp = \amp.kr(1);
var out = \out.kr(0);
var pan = \pan.kr(0);
var sustain = \sustain.kr(0.5);
var gate = \gate.kr(1);
var cutoff = \cutoff.kr(1000);
var rq = \resonance.kr(0.1);
var env = EnvGen.ar(Env.linen(0.002, 0.996, 0.002, 1,-3), timeScale:sustain, doneAction:2);
var sig, filter;
sig = SinOsc.ar(freq);
sig = sig * amp * (-12.dbamp);
OffsetOut.ar(out, DirtPan.ar(sig, ~dirt.numChannels, pan, env));
}).store
);
(
SynthDef(\guitar, {
var out = \out.kr(0);
var pan = \pan.kr(0);
var gate = \gate.kr(1);
var sustain = \sustain.kr(1);
var freq = \freq.kr(440);
var amp = \amp.kr(1) * (-12.dbamp);
var snd, string;
var env = EnvGen.ar(Env.linen(0.01, 0.98, 0.01, 1,-3), timeScale:sustain, doneAction:2);
string = { |sfreq|
var delay;
delay = sfreq.reciprocal;
Pluck.ar(
SinOsc.ar(env.range(1000,50))
*
EnvGen.ar(Env.linen(0.01, 0.98, 0.01, 1,-3), timeScale:sustain, doneAction:2),
// Impulse.ar(0.01),
gate,
delay,
delay,
5,
0.3
)
};
snd = string.(freq) + string.(freq * 1.5) + string.(freq * 2);
snd = (snd * 32.dbamp).tanh;
snd = RLPF.ar(snd, 3000, 0.5);
snd = (snd * 32.dbamp).tanh;
snd = RLPF.ar(snd, 500, 0.5);
snd = (snd * 32.dbamp).tanh;
snd = LeakDC.ar(snd);
snd = DelayC.ar(snd, 0.1, SinOsc.kr(2, [0, 1pi]).range(0, 1e-4));
// uncomment for reverb 3.10
// snd = snd + (NHHall.ar(snd, 1) * -5.dbamp);
snd * -20.dbamp;
// Out.ar(out, Pan2.ar(snd, pan));
OffsetOut.ar(out, DirtPan.ar(snd, ~dirt.numChannels, pan, env));
}).add;
);