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When using the function LootLockerSDKManager.GetAssetListWithCount() on an Android device, there will be a runtime error when receiving the response.
There is a workaround that you can do that does not impact anything in your game, it is just some more steps to setup.
Window
Package manager
com.unity.nuget.newtonsoft-json
Project Settings
Player
Scripting Define Symbols
LOOTLOCKER_USE_NEWTONSOFTJSON
Note: If you already have NewtonSoft installed in your project, you can skip step 1 to 4.
We are aware of this issue and are working on a solution.
The text was updated successfully, but these errors were encountered:
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When using the function LootLockerSDKManager.GetAssetListWithCount() on an Android device, there will be a runtime error when receiving the response.
There is a workaround that you can do that does not impact anything in your game, it is just some more steps to setup.
Workaround
Window
->Package manager
, click the plus-sign in the top-left corner, "Add package by name"com.unity.nuget.newtonsoft-json
Project Settings
->Player
-> scroll down toScripting Define Symbols
and addLOOTLOCKER_USE_NEWTONSOFTJSON
Note: If you already have NewtonSoft installed in your project, you can skip step 1 to 4.
We are aware of this issue and are working on a solution.
The text was updated successfully, but these errors were encountered: