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J. Frankenstein edited this page Nov 2, 2019 · 18 revisions

Welcome to the TetraForce wiki!

Here is a basic to-do list of things we want to implement for the first demo of the game. The demo will feature one dungeon, a town, and a few tasks that need to be done in the overworld to access the dungeon. No randomizer elements will be implemented yet, but the game will be fully networked. We hope for a first run of the demo to last around 20-40 minutes. More things are tentatively planned past this, but these are the focus for the remainder of November.

To-Do

Major

  • One dungeon
  • Town
  • Inventory
  • Tiled support
  • Enemy sync
  • Main HUD
  • Chat
  • Chests
  • Rupees/Shops

Minor

  • Boomerang
  • Lantern
  • Key doors
  • NPCs
  • Falling down holes
  • On/off blocks
  • Torch puzzles
  • Room lighting (like link to the past basement)

Enemies (equivalents)

  • Octorok
  • Keese
  • Slimes
  • Chasing enemy
  • Charging enemy
  • Shocky guys
  • Some sort of burny dude
  • Mask dude (but boomerang takes it off)
  • Leever

We need documentation on various topics, like

  • coding styles and guidelines
  • asset directions (palette, style, sizes...)
  • use of different masks and layers Will be moved to subpages once available.

Some suggestions captured from Discord

Future player's manual and game references

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