Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[FEATURE] Implement quarries with stone and ore #330

Open
Oleg4260 opened this issue Jan 23, 2025 · 3 comments · May be fixed by #337
Open

[FEATURE] Implement quarries with stone and ore #330

Oleg4260 opened this issue Jan 23, 2025 · 3 comments · May be fixed by #337
Labels
feature Feature request

Comments

@Oleg4260
Copy link
Contributor

Oleg4260 commented Jan 23, 2025

Is your feature request related to a problem? Please describe.
There has to be a new type of terrain implemented. I really like the new elevation feature, I waited for it for a long time, and I wanted to see how quarries look like, but they turned out to look like huge pits with grass.

Describe the solution you'd like
There is an object type "quarry" in the OSM, also there's tag "resource", so this data can be used to generate stone blocks instead of grass and also small bits of ore can be added, it would be very cool

Additional context
This is the bbox I use: 47.824796, 33.286858, 47.851759, 33.328571

Image
Image

@Oleg4260 Oleg4260 added the feature Feature request label Jan 23, 2025
@Oleg4260
Copy link
Contributor Author

Oleg4260 commented Jan 23, 2025

I am not a good coder, but I'm currently trying to do something myself, it turned out to be very easy to add new landuse, I'll do a pull request soon

Image

@louis-e
Copy link
Owner

louis-e commented Jan 24, 2025

Good idea, thanks! I'll also try to find a fix that'll put in a bit more variety when it comes to huge differences in elevation.
Looking forward to your contribution! :)

@Oleg4260
Copy link
Contributor Author

Oleg4260 commented Jan 25, 2025

Thank you for merging my pull. Today I started working on adding ore generation (i didn't before because I was afraid I can't do it, it's my first time coding in Rust btw), expect another pull request, after that this issue can be closed

Image

@Oleg4260 Oleg4260 linked a pull request Jan 25, 2025 that will close this issue
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature Feature request
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants