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Is your feature request related to a problem? Please describe.
There has to be a new type of terrain implemented. I really like the new elevation feature, I waited for it for a long time, and I wanted to see how quarries look like, but they turned out to look like huge pits with grass.
Describe the solution you'd like
There is an object type "quarry" in the OSM, also there's tag "resource", so this data can be used to generate stone blocks instead of grass and also small bits of ore can be added, it would be very cool
Additional context
This is the bbox I use: 47.824796, 33.286858, 47.851759, 33.328571
The text was updated successfully, but these errors were encountered:
Good idea, thanks! I'll also try to find a fix that'll put in a bit more variety when it comes to huge differences in elevation.
Looking forward to your contribution! :)
Thank you for merging my pull. Today I started working on adding ore generation (i didn't before because I was afraid I can't do it, it's my first time coding in Rust btw), expect another pull request, after that this issue can be closed
Is your feature request related to a problem? Please describe.
There has to be a new type of terrain implemented. I really like the new elevation feature, I waited for it for a long time, and I wanted to see how quarries look like, but they turned out to look like huge pits with grass.
Describe the solution you'd like
There is an object type "quarry" in the OSM, also there's tag "resource", so this data can be used to generate stone blocks instead of grass and also small bits of ore can be added, it would be very cool
Additional context
This is the bbox I use: 47.824796, 33.286858, 47.851759, 33.328571
The text was updated successfully, but these errors were encountered: