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SpriteBatches seem to hard crash the game without any error logged if they go beyond capacity
This is in the latest actions build from last week, here's a video of the problem:
It adds one more than the capacity before giving up and crashing
In the video i was setting the 0th index of the batch, which is bad, but that and batch:add() both have the exact same behavior.
batch:add()
Here's a repro project of the problem: spritebatch-problem.zip
The text was updated successfully, but these errors were encountered:
383fec4
Fixed, thanks for the repro project!
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SpriteBatches seem to hard crash the game without any error logged if they go beyond capacity
This is in the latest actions build from last week, here's a video of the problem:
2024-11-09.19-44-03.mp4
It adds one more than the capacity before giving up and crashing
In the video i was setting the 0th index of the batch, which is bad, but that and
batch:add()
bothhave the exact same behavior.
Here's a repro project of the problem:
spritebatch-problem.zip
The text was updated successfully, but these errors were encountered: