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我有个不成熟的想法,可以考虑进行战斗演算, 式神属性御魂都有,就像实际进行战斗一样, 多次演算给出获胜概率。感觉这个结果就很靠谱,当然实现演算就很复杂了。 就像复杂的多的多的 那些大佬给出魂十的伤害计算以及式神御魂速度搭配
总之,感谢作者的付出, 👍
The text was updated successfully, but these errors were encountered:
如果要演算,那得搞清楚所有式神的 AI 行为。我曾经试过,后来因为 AI 行为迟迟定不下来就一直搁置了。毕竟我的号的式神种类非常有限。
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我有个不成熟的想法,可以考虑进行战斗演算, 式神属性御魂都有,就像实际进行战斗一样, 多次演算给出获胜概率。感觉这个结果就很靠谱,当然实现演算就很复杂了。
就像复杂的多的多的 那些大佬给出魂十的伤害计算以及式神御魂速度搭配
总之,感谢作者的付出,
👍
The text was updated successfully, but these errors were encountered: