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virtualization.go
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virtualization.go
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package vz
/*
#cgo darwin CFLAGS: -mmacosx-version-min=11 -x objective-c -fno-objc-arc
#cgo darwin LDFLAGS: -lobjc -framework Foundation -framework Virtualization -framework Cocoa
# include "virtualization_11.h"
# include "virtualization_12.h"
# include "virtualization_13.h"
*/
import "C"
import (
"runtime/cgo"
"sync"
"unsafe"
infinity "github.com/Code-Hex/go-infinity-channel"
"github.com/Code-Hex/vz/v3/internal/objc"
)
// VirtualMachineState represents execution state of the virtual machine.
//
//go:generate stringer -type=VirtualMachineState
type VirtualMachineState int
const (
// VirtualMachineStateStopped Initial state before the virtual machine is started.
VirtualMachineStateStopped VirtualMachineState = iota
// VirtualMachineStateRunning Running virtual machine.
VirtualMachineStateRunning
// VirtualMachineStatePaused A started virtual machine is paused.
// This state can only be transitioned from VirtualMachineStatePausing.
VirtualMachineStatePaused
// VirtualMachineStateError The virtual machine has encountered an internal error.
VirtualMachineStateError
// VirtualMachineStateStarting The virtual machine is configuring the hardware and starting.
VirtualMachineStateStarting
// VirtualMachineStatePausing The virtual machine is being paused.
// This is the intermediate state between VirtualMachineStateRunning and VirtualMachineStatePaused.
VirtualMachineStatePausing
// VirtualMachineStateResuming The virtual machine is being resumed.
// This is the intermediate state between VirtualMachineStatePaused and VirtualMachineStateRunning.
VirtualMachineStateResuming
// VirtualMachineStateStopping The virtual machine is being stopped.
// This is the intermediate state between VirtualMachineStateRunning and VirtualMachineStateStop.
//
// Available on macOS 12.0 and above.
VirtualMachineStateStopping
// VirtualMachineStateSaving The virtual machine is being saved.
// This is the intermediate state between VirtualMachineStatePaused and VirtualMachineStatePaused
//
// Available on macOS 14.0 and above.
VirtualMachineStateSaving
// VirtualMachineStateRestoring The virtual machine is being restored.
// This is the intermediate state between VirtualMachineStateStopped and either VirtualMachineStatePaused on success or VirtualMachineStateStopped on failure.
//
// Available on macOS 14.0 and above.
VirtualMachineStateRestoring
)
// VirtualMachine represents the entire state of a single virtual machine.
//
// A Virtual Machine is the emulation of a complete hardware machine of the same architecture as the real hardware machine.
// When executing the Virtual Machine, the Virtualization framework uses certain hardware resources and emulates others to provide isolation
// and great performance.
//
// The definition of a virtual machine starts with its configuration. This is done by setting up a VirtualMachineConfiguration struct.
// Once configured, the virtual machine can be started with (*VirtualMachine).Start() method.
//
// Creating a virtual machine using the Virtualization framework requires the app to have the "com.apple.security.virtualization" entitlement.
// see: https://developer.apple.com/documentation/virtualization/vzvirtualmachine?language=objc
type VirtualMachine struct {
// id for this struct.
id string
// Indicate whether or not virtualization is available.
//
// If virtualization is unavailable, no VirtualMachineConfiguration will validate.
// The validation error of the VirtualMachineConfiguration provides more information about why virtualization is unavailable.
supported bool
*pointer
dispatchQueue unsafe.Pointer
machineState *machineState
finalizeOnce sync.Once
config *VirtualMachineConfiguration
}
type machineState struct {
state VirtualMachineState
stateNotify *infinity.Channel[VirtualMachineState]
mu sync.RWMutex
}
// NewVirtualMachine creates a new VirtualMachine with VirtualMachineConfiguration.
//
// The configuration must be valid. Validation can be performed at runtime with (*VirtualMachineConfiguration).Validate() method.
// The configuration is copied by the initializer.
//
// This is only supported on macOS 11 and newer, error will
// be returned on older versions.
func NewVirtualMachine(config *VirtualMachineConfiguration) (*VirtualMachine, error) {
if err := macOSAvailable(11); err != nil {
return nil, err
}
// should not call Free function for this string.
cs := (*char)(objc.GetUUID())
dispatchQueue := C.makeDispatchQueue(cs.CString())
machineState := &machineState{
state: VirtualMachineState(0),
stateNotify: infinity.NewChannel[VirtualMachineState](),
}
stateHandle := cgo.NewHandle(machineState)
v := &VirtualMachine{
id: cs.String(),
pointer: objc.NewPointer(
C.newVZVirtualMachineWithDispatchQueue(
objc.Ptr(config),
dispatchQueue,
C.uintptr_t(stateHandle),
),
),
dispatchQueue: dispatchQueue,
machineState: machineState,
config: config,
}
objc.SetFinalizer(v, func(self *VirtualMachine) {
self.finalize()
stateHandle.Delete()
})
return v, nil
}
func (v *VirtualMachine) finalize() {
v.finalizeOnce.Do(func() {
objc.ReleaseDispatch(v.dispatchQueue)
objc.Release(v)
})
}
// SocketDevices return the list of socket devices configured on this virtual machine.
// Return an empty array if no socket device is configured.
//
// Since only NewVirtioSocketDeviceConfiguration is available in vz package,
// it will always return VirtioSocketDevice.
// see: https://developer.apple.com/documentation/virtualization/vzvirtualmachine/3656702-socketdevices?language=objc
func (v *VirtualMachine) SocketDevices() []*VirtioSocketDevice {
nsArray := objc.NewNSArray(
C.VZVirtualMachine_socketDevices(objc.Ptr(v)),
)
ptrs := nsArray.ToPointerSlice()
socketDevices := make([]*VirtioSocketDevice, len(ptrs))
for i, ptr := range ptrs {
socketDevices[i] = newVirtioSocketDevice(ptr, v.dispatchQueue)
}
return socketDevices
}
//export changeStateOnObserver
func changeStateOnObserver(newStateRaw C.int, cgoHandleUintptr C.uintptr_t) {
stateHandle := cgo.Handle(cgoHandleUintptr)
// I expected it will not cause panic.
// if caused panic, that's unexpected behavior.
v, _ := stateHandle.Value().(*machineState)
v.mu.Lock()
newState := VirtualMachineState(newStateRaw)
v.state = newState
v.stateNotify.In() <- newState
v.mu.Unlock()
}
// State represents execution state of the virtual machine.
func (v *VirtualMachine) State() VirtualMachineState {
v.machineState.mu.RLock()
defer v.machineState.mu.RUnlock()
return v.machineState.state
}
// StateChangedNotify gets notification is changed execution state of the virtual machine.
func (v *VirtualMachine) StateChangedNotify() <-chan VirtualMachineState {
v.machineState.mu.RLock()
defer v.machineState.mu.RUnlock()
return v.machineState.stateNotify.Out()
}
// CanStart returns true if the machine is in a state that can be started.
func (v *VirtualMachine) CanStart() bool {
return bool(C.vmCanStart(objc.Ptr(v), v.dispatchQueue))
}
// CanPause returns true if the machine is in a state that can be paused.
func (v *VirtualMachine) CanPause() bool {
return bool(C.vmCanPause(objc.Ptr(v), v.dispatchQueue))
}
// CanResume returns true if the machine is in a state that can be resumed.
func (v *VirtualMachine) CanResume() bool {
return (bool)(C.vmCanResume(objc.Ptr(v), v.dispatchQueue))
}
// CanRequestStop returns whether the machine is in a state where the guest can be asked to stop.
func (v *VirtualMachine) CanRequestStop() bool {
return (bool)(C.vmCanRequestStop(objc.Ptr(v), v.dispatchQueue))
}
// CanStop returns whether the machine is in a state that can be stopped.
//
// This is only supported on macOS 12 and newer, false will always be returned
// on older versions.
func (v *VirtualMachine) CanStop() bool {
if err := macOSAvailable(12); err != nil {
return false
}
return (bool)(C.vmCanStop(objc.Ptr(v), v.dispatchQueue))
}
//export virtualMachineCompletionHandler
func virtualMachineCompletionHandler(cgoHandleUintptr C.uintptr_t, errPtr unsafe.Pointer) {
cgoHandle := cgo.Handle(cgoHandleUintptr)
handler := cgoHandle.Value().(func(error))
if err := newNSError(errPtr); err != nil {
handler(err)
} else {
handler(nil)
}
}
func makeHandler() (func(error), chan error) {
ch := make(chan error, 1)
return func(err error) {
ch <- err
close(ch)
}, ch
}
type virtualMachineStartOptions struct {
macOSVirtualMachineStartOptionsPtr unsafe.Pointer
}
// VirtualMachineStartOption is an option for virtual machine start.
type VirtualMachineStartOption func(*virtualMachineStartOptions) error
// Start a virtual machine that is in either Stopped or Error state.
//
// If you want to listen status change events, use the "StateChangedNotify" method.
//
// If options are specified, also checks whether these options are
// available in use your macOS version available.
func (v *VirtualMachine) Start(opts ...VirtualMachineStartOption) error {
o := &virtualMachineStartOptions{}
for _, optFunc := range opts {
if err := optFunc(o); err != nil {
return err
}
}
h, errCh := makeHandler()
handle := cgo.NewHandle(h)
defer handle.Delete()
if o.macOSVirtualMachineStartOptionsPtr != nil {
C.startWithOptionsCompletionHandler(
objc.Ptr(v),
v.dispatchQueue,
o.macOSVirtualMachineStartOptionsPtr,
C.uintptr_t(handle),
)
} else {
C.startWithCompletionHandler(objc.Ptr(v), v.dispatchQueue, C.uintptr_t(handle))
}
return <-errCh
}
// Pause a virtual machine that is in Running state.
//
// If you want to listen status change events, use the "StateChangedNotify" method.
func (v *VirtualMachine) Pause() error {
h, errCh := makeHandler()
handle := cgo.NewHandle(h)
defer handle.Delete()
C.pauseWithCompletionHandler(objc.Ptr(v), v.dispatchQueue, C.uintptr_t(handle))
return <-errCh
}
// Resume a virtual machine that is in the Paused state.
//
// If you want to listen status change events, use the "StateChangedNotify" method.
func (v *VirtualMachine) Resume() error {
h, errCh := makeHandler()
handle := cgo.NewHandle(h)
defer handle.Delete()
C.resumeWithCompletionHandler(objc.Ptr(v), v.dispatchQueue, C.uintptr_t(handle))
return <-errCh
}
// RequestStop requests that the guest turns itself off.
//
// If returned error is not nil, assigned with the error if the request failed.
// Returns true if the request was made successfully.
func (v *VirtualMachine) RequestStop() (bool, error) {
nserrPtr := newNSErrorAsNil()
ret := (bool)(C.requestStopVirtualMachine(objc.Ptr(v), v.dispatchQueue, &nserrPtr))
if err := newNSError(nserrPtr); err != nil {
return ret, err
}
return ret, nil
}
// Stop stops a VM that’s in either a running or paused state.
//
// The completion handler returns an error object when the VM fails to stop,
// or nil if the stop was successful.
//
// If you want to listen status change events, use the "StateChangedNotify" method.
//
// Warning: This is a destructive operation. It stops the VM without
// giving the guest a chance to stop cleanly.
//
// This is only supported on macOS 12 and newer, error will be returned on older versions.
func (v *VirtualMachine) Stop() error {
if err := macOSAvailable(12); err != nil {
return err
}
h, errCh := makeHandler()
handle := cgo.NewHandle(h)
defer handle.Delete()
C.stopWithCompletionHandler(objc.Ptr(v), v.dispatchQueue, C.uintptr_t(handle))
return <-errCh
}
// StartGraphicApplication starts an application to display graphics of the VM.
//
// You must to call runtime.LockOSThread before calling this method.
//
// This is only supported on macOS 12 and newer, error will be returned on older versions.
func (v *VirtualMachine) StartGraphicApplication(width, height float64) error {
if err := macOSAvailable(12); err != nil {
return err
}
C.startVirtualMachineWindow(objc.Ptr(v), C.double(width), C.double(height))
return nil
}