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Any single crafting recipe should be represented by a class. Each recipe has quite unique set of data: input, output, required skill, time it takes.
From current code we can extract fish -> cooked fish, log -> firewood.
Any item inserted to recipe is gone, as it is converted to output.
The text was updated successfully, but these errors were encountered:
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Any single crafting recipe should be represented by a class. Each recipe has quite unique set of data: input, output, required skill, time it takes.
From current code we can extract fish -> cooked fish, log -> firewood.
Any item inserted to recipe is gone, as it is converted to output.
The text was updated successfully, but these errors were encountered: