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Introduce new classes: recipe #28

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lstrzebinczyk opened this issue Sep 30, 2014 · 0 comments
Open

Introduce new classes: recipe #28

lstrzebinczyk opened this issue Sep 30, 2014 · 0 comments

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@lstrzebinczyk
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Any single crafting recipe should be represented by a class. Each recipe has quite unique set of data: input, output, required skill, time it takes.

From current code we can extract fish -> cooked fish, log -> firewood.

Any item inserted to recipe is gone, as it is converted to output.

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